Interface:
If you turn off map rotation in the options, cardinal directions aren't really necessary. I would love a compass on the HUD though, with actual degrees on it so I can be specific when calling out directions.
I don't have a problem with the painted pink triangles, everything else I agree with.
Gameplay:
Needs a server setting to increase ticket counts, if there isn't already one.
assault/sentry/mortar drones seem to be far too difficult to kill now. In the beta it wasn't like this. I'm not sure why they did this, I'm guessing to make AV a useful kit even on mostly infantry maps? With the upgraded damage mortars do now, it makes the mortar drone a complete terror.
It takes something like 3 clips from an assault rifle to kill one. That's ridiculous. At least make the assault drone weaker than the mortar drone.
Kicking over drones is annoying.
The artists went a little overboard on some of the level designs. What I mean is: too much geometry. I try to turn around in an alleyway and get stuck on some random pole or wire or rickshaw or who knows what the fuck. Goddamnit I'm getting shot at!
Weapons:
Yep, fix the GL. It's not that the other weapons are terrible per say, the problem is that you have no reason to choose them because the assault gun + GL is almost always going to be better. Also, take away hand grenades from the assault kit. That will give the other kits a little more reason to pick.
Immersion:
Yep all that stuff. Need bigger squad size... just do.
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Secretary of Keepin it Real
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