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Old 03-04-2008, 03:23 AM   #9 (permalink)
Zoopy
Subliminal Genocide
 
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Join Date: Sep 2007
Location: Blashyrkh
Age: 22
Posts: 2,046
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For the Anti-vehicle kit:

You shouldn't lock onto unmanned vehicles. Destroying a friendly tank while he's outside repairing it is bad.

Anti tank shouldn't lock on to Ground Support deployed turrets (the sentry is fine to lock onto). They are hard enough to survive in already.

Landmines shouldn't kill infantry when they walk over it. It seems buggy now.

Assault:
Besides the grenade launcher, the assault rifle should have a smaller clip. It currently has 50 bullets per clip (with about 10 clips in reserve).

Heavy Assault:

Needs more damage at medium - long range. Right now it seems like an inaccurate assault rifle.

Ground Support:
Turrets should have more protection on them. At least the front should be close to 100% cover considering you can only turn 180 degrees and your back is exposed. Add leg and head cover like the map machine gun encampments (if this is the case then you can keep the missile lock on as opposed to the above suggestion).

Squad Leading:
I should be able to set way point markers through my scope. Since you can have markers stick to enemies it would make assigning targets much easier. It is very hard to set an accurate way point when not scoped.

Last edited by Zoopy; 03-04-2008 at 01:21 PM.
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