Remember it's still a beta map so a lot of the things definitely need to be fixed, like entering the attacking spawn (that was interesting... seeing a uber pyro in our spawn room), the buggy 'automatic doors' for the spawn rooms and on stage 3 that NEVER OPEN WHEN YOU WANT THEM TO, etc.
I thought the layout of phase 2 was complicated when I first played it (very frustrating but usually is true of all new custom maps... I HATE ROSWELL lol), but after playing it 5 times I can actually find my way around now. As santa always says, it's a fun soldier map cause you can just jump around everywhere. The last point is a bit too cramped for me too, and yes the catwalk needs to be widened.
Stage 3 definitely needs to become more open. However, I did see an amazing cap today by the attackers that didn't involve rushing the point right after the 1st cap; 2 or 3 well timed ubers took out our defenses even after we pushed them down to the 1st cap. The entryways are definitely too campable. I always play soldier on this stage and spam dozens of rockets down the hallways or on the stairs, and if I get a medic staying on me, I can get 10-20 kills without dying (hit 21 today), and the medic builds uber really quickly. And yes most of them are crit kills, which mean instant death on such a narrow path. And then you get a uber pyro by the defenders pushing the attackers all the way back to the spawn.
I'd love to see the cubicle area expanded, and the ceiling raised so scouts and soldiers can jump around, but still keeping that chaotic feel for the last point. And by opened up, I mean a 10x10 block of cubicles with a raised ceiling, instead of a 3x3 or whatever it is right now. A mazey hide and seek? Likewise, get the stairs widened up, have the entryway positions tweaked.
For stage 1, I would actually love it if they opened up the rooftops (above the caps, off to the side) to easy access so we could fight on top of those too (think roswell point A). And yes that really high roof access/exploit needs to go cause you can shoot directly into the spawn.
For stage 2, open up the last cap and the catwalk for sure so it isn't so cramped, but I like the layout a lot.
For those of you who haven't played it a lot, give it some time. I like a lot of the concepts, but improvements definitely need to be made.
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