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Old 03-24-2008, 08:46 PM   #5 (permalink)
Conscript
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Join Date: Dec 2007
Location: Wilmington, NC.
Age: 23
Posts: 454
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Quote:
Originally Posted by Zoopy View Post
This map is very terrible yet I see it being played quite often. The faults of each phase:

Phase 1:

  • Defenders can push into the actual attackers spawn area
  • Defenders spawn is easily campable
  • The whole area is disturbingly small.
  • Lots of areas that go to deadends
  • Can get on the roof (exploit).
  • Way to cramped

Phase 2:

  • Very confusing layout. the warehouse is overly complex, not very obvious where point 1 or 2 are.
  • Catwalks are very narrow, no manuverbility.
  • Last point seems almost impossible to defend. It is a small enclosed room that can be demoed safely from the outside cause the defenders to stay off the point while it gets capped.
  • Spawn point for defenders is very awkward, especially when you have to defend the second point.
  • Way to cramped

Phase 3:
  • Cubical area is disturbingly cramp. Scouts can't maneuver, Heavies and Pyros are too dominate.
  • Attacker's spawn can be camped, although not as bad as the first phase.
  • Major chokpoint on the stairs. Becomes very spammy (although there are two other ways up, no one notices them because they aren't obvious or require rocket/sticky jumping).
  • Last point can be hit from many different spots, one of which is a one way gate that looks directly at the point.

Yea I agree with most of his points. The Final point is ridiculous spam, time to enter the hallway of death.
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