Quote:
Originally Posted by Zoopy
This map is very terrible yet I see it being played quite often. The faults of each phase:
Phase 1:
- Defenders can push into the actual attackers spawn area
- Defenders spawn is easily campable
- The whole area is disturbingly small.
- Lots of areas that go to deadends
- Can get on the roof (exploit).
- Way to cramped
Phase 2:
- Very confusing layout. the warehouse is overly complex, not very obvious where point 1 or 2 are.
- Catwalks are very narrow, no manuverbility.
- Last point seems almost impossible to defend. It is a small enclosed room that can be demoed safely from the outside cause the defenders to stay off the point while it gets capped.
- Spawn point for defenders is very awkward, especially when you have to defend the second point.
- Way to cramped
Phase 3:- Cubical area is disturbingly cramp. Scouts can't maneuver, Heavies and Pyros are too dominate.
- Attacker's spawn can be camped, although not as bad as the first phase.
- Major chokpoint on the stairs. Becomes very spammy (although there are two other ways up, no one notices them because they aren't obvious or require rocket/sticky jumping).
- Last point can be hit from many different spots, one of which is a one way gate that looks directly at the point.
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Yea I agree with most of his points. The Final point is ridiculous spam, time to enter the hallway of death.
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