Quote:
Originally Posted by icky
Phase 1:- Defenders can get close to the Attacker spawn, but the area is so open that it is generally suicide to do so.
- The first CP is very easy to approach once the first wave of defenders is down, and is suitably easy to cap.
- The fighting area between the CP's is very interesting, and pushing down onto the beach gives the attackers an option for getting the defenders turned around.
- The map is very friendly to spies, who can use the back areas as a launching point for their attacks.
|
Edit again!
I'm not going to try and make assumptions about how this map will turn out.
In my experience I sat on the edge of the boardwalk as a Heavy and shot up the enemy team pretty badly. You can see through the glass wall so Pyros wont get the drop on you and because it's narrow you're shooting a lot of players at once getting you crits pretty quickly. I can't help but think that if there was a Demo with me or a Heavy on the other side it would've turned that map into a spam fest.