Quote:
Originally Posted by PANDAmonium
Final point on corporation is probably the easiest defense of any last point on any assault/defense map, from my experience. I've held it for almost 20 minutes on two occassions now. The main problem is that the "shortcut" routes are deathtraps for the attacking team.
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They are, but if you pull your team together, you can
1. Gain the stairs and hold the hall. It is almost impossible for the defenders to prevent this.
2. Defend the single flank point. (the drop-down hole)
3. Build 2 or 3 ubers and attack from 2 directions. The back door allows you to use an uber to completely clear the area around the CP, and while it is possible to block, defending teams usually aren't that great at using defensive ubers.
I think with two well organized teams, the defending team would win due to uber blocks, but that is the way I want it. I've seen people defend on this stage, but I've never seen them defend against a really good attack.