Quote:
Originally Posted by PANDAmonium
The wide open spaces mean forward sentries, if leveled up and placed well, are a real pain to deal with.
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I played a little bit of engy on this map, and no "good spot" has really stuck out to me yet. Actually quite hard to cover all the entrances: chances are someone manages to get out of range of the sentry and then will attempt to pelt it to death.
What I want to see is Santa out on the battlements overlooking the middle. I'll even build him a dispenser spyshield.
As for other thoughts:
Slightly confusing layout: bottom tunnels, and inability to access the secondpoint straightforwardly (I saw 9 scouts (during suddendeath) trying to figure out how to get to the point while the 10th went and capped both points)), although these issues will go away as we get more familiar with the map, I suppose. Haven't worked out how the spawn works either, and haven't seen a good battle over the last point because the defending team gets capped out before they even know how to get up there.
Important to remember in its trial periods to NOT cap out the defending team before enough people download the map.