I don't really like that map that much.
There are too many bad design choices that plague the maneuverability of this map. Tunnels that lead to dead ends (unless you can rocket jump), ramps that block off areas leaving you trapped (on the back of A the ramp to the bottom level isn't level, causing you to get trapped between the ramp and the A building), etc. You just get stuck on so many things it is annoying.
Point B is also very hard. There is zero cover on the point, while the point itself can be hit from about 4-6 different sides.
Point C is ok except for the train tunnel entrance. The one-way door is completely suicide to go through and is cheap for the attackers to exploit. Any one-way gate that covers a key area is bad. Really point C is like the last CP on Dustbowl phase 1 stretched out.
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