I have to agree on the maneuverability issue. There's weird bumps and dips in the map that make you sometimes catch on walls/weird things about waist high when you're not moving straight forward (and thus watching where you're going). This makes strafing and other maneuvers a little non-intuitive. Also, I've previously mentioned the pit around B. The best ramp up is hidden visually (blends in a lot with the rest of the walls). Also once you're down there a good soldier or demo is definitely gonna tear up the team. Since the B platform is so small, it's not very conducive to teamwork, since if you're not constantly shifting your balance, while also moving and fighting, you're bound to push some of your teammates off.
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