Yeah the tunnel system (like Zoopy and Santa have mentioned) is a real pain, especially with all the signs they have up pointing every which way. Still, I think once people have learned the layout that big problem goes away and it's still pretty enjoyable.
To get more nice attacking angles it's almost a necessity to cap A first (if I'm remembering the tunnels right). It's not like Gravel Pit where the two points are semi isolated (Yeah, you can travel through A to attack B from C, but since people rarely defend A anyway you don't have to push through much to do so.)
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