Re: Custom Maps for the Pub Server?
I think we should put Turbine on the main server. It's a simple but solid concept that worked out surprisingly well when we filled the server.
Castle wasn't that great. A good map needs to have a logical layout like the stock maps or simplicity like Turbine. I played Castle and still have no idea what the fuck is supposed to be going on. I followed what looked like a main path that suddenly turned into a narrow hallway ending in a tiny murder hole. Went down the murder hole and ended up in an open-y area? Then I had a choice of narrow ramp or narrow dirt path. The narrow dirt path lead to narrow corridors and I followed those until I came to a forest which makes sense because what narrow corridor doesn't end in an inexplicable forest in a castle? Killed a Pyro. Found a briefcase laying on the ground so I wandered around the forest for a while. Behind some rocks I found a capture point which I stepped on and won the game. I guess I never left our base or something... There's a lot of reasons I don't think this map is ready but mostly it's the lack of a logical design and cues that make other maps so easy to pick up are used incoherently on this map.
The map with the 5 flags and 2 neutral flags can probably be safely removed because I don't see anyone ever wanting to play that map again.
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