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Ikariam .2.7 Changelog
Old 07-18-2008, 04:12 PM   #1 (permalink)
Lucky Shot
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Default Ikariam .2.7 Changelog

This is due out on the German servers in a week. The following is translated from German to English and I won't be able to give you any more information on these changes apart from whats listed. Translated via Babelfish.

Quote:
Feature - various improvements in performance
Feature - a Kontorhandel is not any longer broken off, if the gold is not sufficient around all desired goods to buy. It is now proportionately bought
Feature - announcement of the respective luxury property as icon apart from the city name in drop down
Feature - a further announcement in the espionage report when spying fleets
Feature - alliance names are linked now play-spreading with the alliance side
Feature - aggressors get no more combat report, if they lose all troops in the first round
Feature - merchant fleet overview shows the invited troops indicates Feature - shipping procedure is now interruptible
Feature - in the Ikipedia with buildings now also the Vorraussetzungsforschung is indicated.
fixed - transfer of troops was represented as attack
fixed - trading vessels could not be recalled no more
fixed - vacation mode of closed players was terminated after 30 days
fixed - the stage of development hiding place did not have influence on the Entdeckungswahrschinlichkeit of a spy.
fixed - spy remained hanging, if the goal city did not have hideout
fixed - fleeing led to troop loss
fixed - one could invent only in a work city
fixed - incorrect representation in the combat report
fixed - a researcher/a worker was explained less, than were assigned
fixed - incorrect number of united troops
fixed - representation errors in the tavern in the FireFox 3.0
fixed - shipping time go around
fixed - units missing message came also into combat round 4
fixed - representation errors of the drop down menu in the IE 6
fixed - different point data in the Highscore
fixed - spy does not implement order correctly
fixed - Kontor could not be torn off
fixed - an event produced several messages
fixed - messages in the post office exit were automatically deleted
fixed - various Kontorfehler
fixed - units in vain
fixed - representation error of the modifiers in kampfbereicht
fixed - frequent display error
fixed - to message to answer did not go with certain Browserkonfiguration
fixed - Ingame message Spam was possible
fixed - troops do not move were nöglich without trading vessel
fixed - display errors in the Highscore
fixed - Highscore computation incorrectly
fixed - Admins emerged in the Highscore
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