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dom_canalzone_b1
Old 07-24-2008, 08:29 PM   #1 (permalink)
Vilepickle
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Join Date: Dec 2007
Posts: 65
Vilepickle seems not to be totally full of crapVilepickle seems not to be totally full of crap
Default dom_canalzone_b1

The map dom_canalzone_b1 has been released. This is the first beta of the map, so any feedback would be appreciated in the process of creating this level.

Screenshots:
http://vilepickle.com/map/screens/tf2_dom_canalzone

Downloads:
http://vilepickle.com/map/dom_canalzone_b1.7z (7zip, 9mb)
http://vilepickle.com/map/dom_canalzone_b1.zip (zip, 21mb)
http://vilepickle.com/map/dom_canalzone_b1.bsp.bz2 (bz2, for server admins)

Canalzone was a QuakeWorld Team Fortress map with 8 control points. Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map by David Sawyer (NOT the Team Fortress Classic version cz2 with 5 points). It uses the Domination game mode created by TheBladeRoden. In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD). Whoever reaches 100% domination first wins the round. Teams can also win by capturing all 8 control points. Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system typical of other dom maps due to a bug in the original game type. Players always have spawn points in their team's base.
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