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Old 07-25-2008, 07:08 PM   #25 (permalink)
XCannon
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Join Date: Jan 2008
Posts: 108
XCannon says some cool stuffXCannon says some cool stuff
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Quote:
Originally Posted by Zoopy View Post
Type the following into your console:

Code:
record <filename>
where <filename> is the filename of the demo.

So if you wanted to record a demo called "Demomanp0wnz0r" you'd put this in the console:

Code:
record Demomanp0wnz0r
Your Demo will continue to map changes and round changes. If the map changes during recording, you'll have a second demo file with "_2" appended to the file name. So your Demomanp0wnz0r demo will be Demomanp0wnz0r_2 if the demo is recording on the map change.

To stop recording just put the following in the console:

{code]stop[/code]

File size will depend on the the length of the round. I have Dustbowl demos that are about 40MB.

The performance hit isn't noticeable on my computer, but it may very so test it out first.

EDIT: Damn you Bane
I'm curious as to whether or not you can keybind it. I used to have a keybind for UT that I used valued for the name I was usingmap, date, and time. It made life easier since I didn't have to go into the console everytime I wanted to make a demo.

You mentioned that if the map changed it would add a _2. I wonder if it would do that for all the demo's with the same name (lets say a day later) or would it overwrite them.
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