Quote:
Originally Posted by Zoopy
Type the following into your console:
where <filename> is the filename of the demo.
So if you wanted to record a demo called "Demomanp0wnz0r" you'd put this in the console:
Code:
record Demomanp0wnz0r
Your Demo will continue to map changes and round changes. If the map changes during recording, you'll have a second demo file with "_2" appended to the file name. So your Demomanp0wnz0r demo will be Demomanp0wnz0r_2 if the demo is recording on the map change.
To stop recording just put the following in the console:
{code]stop[/code]
File size will depend on the the length of the round. I have Dustbowl demos that are about 40MB.
The performance hit isn't noticeable on my computer, but it may very so test it out first.
EDIT: Damn you Bane
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I'm curious as to whether or not you can keybind it. I used to have a keybind for UT that I used valued for the name I was usingmap, date, and time. It made life easier since I didn't have to go into the console everytime I wanted to make a demo.
You mentioned that if the map changed it would add a _2. I wonder if it would do that for all the demo's with the same name (lets say a day later) or would it overwrite them.