The only way for people to learn a map is to play it. And it's not as big as it first appears. There are 8 CP's, but from my first playthrough yesterday, at least 3 CPs (Fountain, Library and I think Arch Room) are about 100 feet apart.
I think the map feels 'bigger' than it is because it can be far to find CPs if you're walking around the perimiter of the buildings, but there are pretty short paths from the inside. And engy's sentries should moderate the effectiveness of scouts on the map.
Not disagreeing with you necessarily, since I don't knwo the map that well myself yet, but Vile's history with making maps and responding to feedback here (including Castle, Stag, Impact, and Stag, among others) earns the benefit of the doubt with a new map. So we're gonna give it a few more tries over the next few weeks and we can assess the map once more people are familiar with it (and have hopefully left meaningful feedback on it here).
For any admins calling this up: make sure to play the map twice in a row, and letting everyone know in all-talk that the first game is to acquaint themselves with the map and explain how the map works, while the second game will be a 'real' game. This worked pretty well when we seeded the server last night as it allowed people the freedom to check out the layout of the map before worrying about caps.
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