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Age of Conan Funcom's MMORPG based on the Conan fantasy setting.

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May 27th Update
Old 05-27-2008, 11:20 AM   #1 (permalink)
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General

* Grouped players that are apprenticed will now get their kill XP capped to the correct level.
* Characters should now always get zoned back from a PvP game
* Characters should now be able to move away from their spot, without the server thinking that they are hacking
* Using a lower rank ability should not lock up your character anymore


Quests

* Players should no longer lose destiny quests if their quest log is full
* Corrected some typos in various quest texts
* Updated directions in the quest "A Dangerous Challenge"
* The flame on the Torch of Eiglophian will now die after a while in Fields of the Dead.


Playfields

* Fix a lot of graphics lag issues caused by particles in Tarantia Noble, Field of the Dead and Eiglophian Mountains which should result in much lesser lag in those playfields


Player Characters

Necromancer
* Necromancer - you no longer lose the Cannibalism spell when investing the second feat

Guardian
* Guardian - Fixed a problem where the third rank in Counterstrike Stance was not giving you the damage shield while in defensive stance.

Bear Shaman
* Bear Shaman should now correctly recieve Blood Flow (Rank 3), Claws of Stone (Rank 2), and Spirit of the Bear (Rank 2) at level 40. (Note: If you are past level level 40, you will gain these spells at level 45, 50, or 55 instead.)

Dark Templar
*Feat - the Dread Shadow pet will successfully spawn again.


NPCs

* Ragall the food and drink merchant has received a fresh stock of merchandise.
* Ranger archetype NPCs will no longer cause issues with the player's HP becoming desynced.


Crafting

* Bow/Crossbow now require wood
* More than 50 alchemy items have been added to vendors


City Building

* Requirement checks and consumption of resources when building PVE city buildings should be fixed.


GUI

* Changed the chat colors to be more like what players are used from other games.
* The guild chat text is now green
* Removed the DirectX 10 option from the option panel.
* Removed the 'Remove from Spellbook' functionality
* OOC chat channel should no longer be inactive after teleports.

We are fixing the traders and the banks but some exploits would still be possible with the version we have now. We know how important it is to have traders and banks back in the game but the system must work absolutely correct before we put them live again. The possible exploits that would result when this is not ensured would lead to much bigger issues for all players.

Thank you for your understanding.
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Old 05-27-2008, 01:14 PM   #2 (permalink)
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Its nice to see them working on bugs pretty fast. Had "Players should no longer lose destiny quests if their quest log is full" happen to me yesterday.
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Old 05-27-2008, 02:59 PM   #3 (permalink)
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So


* Grouped players that are apprenticed will now get their kill XP capped to the correct level.

What does that really mean?

Take for instance the following scenerio

Massan - lvl40
Kitia - lvl35

If we group together and kill lvl 40 stuff kat will get xp capped to her lvl?

Oh ya and they still haven't fixed the lost child quest uh?

What if we group together and kill lvl 33-35 stuff, things that are gray/green to me? Will she get stuck with the 1xp i get or will she get xp according to her level?
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Old 05-27-2008, 03:43 PM   #4 (permalink)
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Yay! Lag issues in the Nobel District and Field of the Dead are fixed! I knew that was suspicious.

Nice list of fixes... If they keep it up things will progress nicely. Come on Traders!
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Old 05-27-2008, 04:52 PM   #5 (permalink)
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Come on Traders!
Seriously. I bitch about this daily
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Old 05-27-2008, 07:24 PM   #6 (permalink)
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Quote:
Originally Posted by cg_ View Post
So


* Grouped players that are apprenticed will now get their kill XP capped to the correct level.

What does that really mean?

Take for instance the following scenerio

Massan - lvl40
Kitia - lvl35

If we group together and kill lvl 40 stuff kat will get xp capped to her lvl?

Oh ya and they still haven't fixed the lost child quest uh?

What if we group together and kill lvl 33-35 stuff, things that are gray/green to me? Will she get stuck with the 1xp i get or will she get xp according to her level?
No thats talking about apprenticeship, can give lvls to a lower lvl group member so they are closer to yours and when they leave go back to thier original lvl.

Could teach kitia and she would become your lvl but she would only get exp for a lvl 35.
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"Golden" Rule as medic, Attach to good fellows and heal nearby losers when needbe.
Are you planning on fighting the enemy commander, or are you just going to hide in your base.
It is too late comrade the entire world and all of its history is MINE, to COMMAND AND CONQUER.
"He who controls the past commands the future. He who commands the future, conquers the past."
"He drew first blood..not me."
The soldier is a class that wins battles, the demoman is a class that wins wars.
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Old 05-27-2008, 07:43 PM   #7 (permalink)
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Oh so sweet. how do we do that? that's one o the reasons she's mad at me cus i went and out leveled her. but hey its not my fault she was sleepy!
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Old 05-27-2008, 10:00 PM   #8 (permalink)
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..cus i went and out leveled her. but hey its not my fault she was sleepy!
And there used to be a time when couples had sex.

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Old 05-27-2008, 10:13 PM   #9 (permalink)
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Didn't see the fix but hopefully they corrected the Yeti's animation in Cimmeria -they were walking around holding no tree clubs - and invisble club if you will. It was sort of grating on me.
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Old 05-27-2008, 10:29 PM   #10 (permalink)
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With my limited testing I found that apprenticeship did nothing except visually increase your level. Is this fixed now?
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