I believe an official announcement was made on the EU forums about this (maybe US later). However, the arguments I'm refering to are a recurring theme thoughout many a thread on the forums. I don't believe you still need an account to access the aoc official forums.
The purpose, I believe, was to prevent farming of bosses, whether for cash or for loot, by players much higher than the required level. I think the general idea is that people should experience some kind of challenge to defeat difficult group bosses, and gain the rewards for it.
The main point of the counter argument is that they don't feel they should have to be forced to group to experience some content, even though they have progressed much higher. Another angle is that people feel that if they missed a quest and want to go back to it, they should be able to "bang it out" if it is grey to them.
I don't think the reasonable people question the intent of the new system, but rather the mechanics they are using to enforce it, some siting methods used by other, successful, mmo's. There's more points made on both sides of the player's arguing, but I think these two examples are the most prevalent.
Another perspective to consider is that this is not necessariy a permanent fix and may be more of a band aid. Sometimes is easier to fix a problem by applying a crude band aid to "stop the bleeding" before a more complex, more time-consuming fix can be implemented. A good analogy for this would be contrast in the process on how wounds are treated on the battlefield as opposed to how they are treated when they reach the proper hospital. This concept could probably be applied to quite a number of fixes that have been applied. Problem for us is, devs will rarely say when something is a band aid.
|