
Originally Posted by
Embiggener
I was messing around a bit with the smoke grenades while seeding the server. I think they will be very useful once there's VOIP so you can coordinate. Here are some tips on how to use them.
When arming the MCOM you could put smoke directly on it to reduce your chances of being shot. But since there's so many rockets and grenades flying around it might not be so useful. Smoking the line of sight to the MCOM is probably more effective.
Once the MCOM is armed, you will want to continue smoking the approaches. This way defenders are coming in blind, all you care about is defending the MCOM so you don't need to see anybody far away anyway. Don't smoke the MCOM directly once armed or you will miss it being disarmed.
If you're standing next to an ammo pack you can spam smoke. You can have about 5 smoke rounds out if you continuously fire. With that many rounds you can lay down a wide wall. The wall of smoke could also work for the defending team in certain situations. By laying out a wall a medium distance away from your position, you can cover your team from snipers while still giving a good killing zone for the rest of the attackers. Spotting still works through the smoke so if they come through and then retreat they will probably die.
For defense this would only work in certain places. You would need a narrow spot to force the attackers through, otherwise the smoke would just let them flank.
Bookmarks