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PoE2 2.5 Released
Old 07-28-2008, 12:12 AM   #1 (permalink)
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Default PoE2 2.5 Released

Not sure if any of you have seen or heard, but the PoE2 team released it's 2.5 client.

pointofexistence.com - 2.5 release thread
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Old 07-28-2008, 12:30 AM   #2 (permalink)
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changelog?
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Old 07-28-2008, 12:59 AM   #3 (permalink)
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How is it? I saw quite a few new maps.
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Old 07-28-2008, 06:05 AM   #4 (permalink)
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This is the changelog for 2.5:
Code:
PointofExistence
version 2.5
07-08-2008
------------------


**Vehicles**
_All Vehciles
.removed blend modes from huds so they dont dissappear in bright light

_ustnk_Abrams
.fixed canister round positioning
.added Canister round
.new Xhair texture and hud Position
.added range to target
.added Hi-poly 1p_barrel

_ustnk_Abrams_v2
.Added Canister round
.Added Xm1111 round
.adjusted lock angle to be more narrow.
.fixed canister round positioning

_aa_zu23
.Increased Damage
.Increased Deviation

_geraa_fk20
.Decreased Damage

_geraav_Gepard
.Increased missile range
.Decreased Deviation

_ukrair_mig25
.Decreased Lock Angle on R27
.Increased Max Range on R27
.Increased Lock Angle on R60

_usaa_m167vads
.Reduced Deviation

_ukraav_shilka
.Increased Lock range
.decreased deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m

_ukraav_shilka_sp
.Reduced Deviation
.Increased Damage
.Increased Velocity
.increased cannon's range by 100m

_gertnk_Leopard
.increased camera shake when fireing the main gun
.new Xhair texture and hud Position
.added range to target

_gerapc_marder1a5
.Increased Rate of Fire
.Adjusted Sounds to Match new rate of fire

_gerair_EF2000
.Added Deviation to Cannon
.Increased Lock angle

_gerair_Tornado
.Added Deviation to Cannon

_usair_f22
.Added Deviation to Cannon
.Increased hit points
.Decreased Lock Delay
.Increased Lock Angle
.Increased Max Distance
.Increased Velocity
.Changed the maverick2 projectile to maverick2_f22

_usair_f22_v2
.Added Deviation to Cannon
.Decreased Lock Delay
.Increased Lock Angle
.Increased Velocity


_usair_fa18
.Added Deviation to Cannon

_gerjeep_wolf_sup
.Fixed floating ammo crates

_ukrapc_bmp2
.fixed exit point on seat 3 and 4

_ustnk_Abrams_v2
.replaced Canister round with HEAP

_ukrhe_mi24p
.removed PCO 3 and 4 (door positions)
.removed ability to repair mid flight
.Increased Lock Delay
.Decreased Lock Angle

_ukair_su27b
.Decreased Lock Angle

_ukair_su27b_v2
.Decreased Lock Delay
.Increased Lock Angle

_aas_phalanx
.Decreased Range
.Increased Damage
.Increased deviation

_gerhe_eurotigerARH
.Increased Lock Delay
.Decreased Lock Angle

_ukrtnk_oplot
.new Xhair texture and hud Position
.added range to target

_ukrtnk_t55
.new Xhair texture
.added range to target

_geraav_Gepard
.increased cannon's range by 100m
.fixed missile "was using the shouldered fired stinger projectile"

_MH-6
.added to localization files
.added to python scripts for checking against flag capturing and end of round stats

**Weapons**

**Weapons**
_agm65_maverick2
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

_agm65_maverick2_tv
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

.Added Xm1111

_aim9x_missile
.Increased Speed

_iris_t_missile
.Increased Speed

_R60_missile
.Increased Speed

_R27T1_missile
.Increased Damage

_igla_9k38
.Increased lock distance
.Decreased re-lock time
.Increased acceleration

_gerRoc_fliegerfaust2
.Decreased lock delay
.Increased lock distance
.Increased velocity

_ukrroc_sa7
.Decreased lock delay
.Increased lock distance
.Increased velocity

_sabot
.Attempt to fix tank round bug

_Heap
.Attempt to fix tank round bug

_agm65_maverick2
.scaled back damage closer to 2.1 verison

_agm65_maverick2_tv
.scaled back damage closer to 2.1 verison

_Xm1111
.adjusted lock angle to be more narrow
.Reduced Range

_Remote_Mg3
.reduced zoom

_Remote_Kord
.reduced zoom

_CHHMG_KORD
.Added slight zoom
.Added slight splash

_hmg_m134_v2
.Added slight splash

_gerRoc_panzerfaust3
.slight range boost to equal RPG

_USATP_Predator2
.slight range boost to equal RPG

-ukrRif_vintorez
.increased velocity

_ats_tow
.Adjusted projectile to be that of LAV tow.

_ukrAT_AT4
.Adjusted projectile to be that of BMP AT.

_r27t1_missile
.Reduced Damage

_Xm1111
.adde new exhaust effect

_gbu_24
.tweaked the damage and splash radius to be similar to that of the artillery vehicles

_AA_Zu23
.increased cannon's range by 100m

_geraa_fk20
.increased cannon's range by 100m


_usaa_m167vads
.added devation to firearm

_usaRif_m16a2+gl
.increased damage to match medic version.

_ukrrif_aks74u
.Improved accuracy when crouched

_gerrif_g36k
.Slight decrease in zoom accuracy.

_gerRif_G36C
.slight increase in accuracy

**Kits**

.USMC AP now reflects correct name in the spawn screen

*New Kit icons and structure

.Mortar Kits: "Mortar Symbol"

.Heavy Anti-Tank Kits: will use the current AT kits "Rocket Symbol"

.Light Anti-Tank Kits "Mine Symbol"

.Air to Air Kits : "Stinger Symbol"

.Sniper "Basic" Kits: "Scoped Rifle"

.Sniper "Heavy" Kits : will use the current snipers kits "Scoped Sight"


**Statics**
fixed multiple full_block buildings, optimized col0, fixed col2 and fixed visual errors on lod0
updated texture on bb_structure
added new _city/prop items (fence, wires, atm, streetlight, trafficlight, tank crossing wire)
Added _city/buildings/full_block/ model set and support files
broke kp_keep into two pieces, kp_keep and kp_keep_2, added more detail
added _city/props/poe_wall_light
added _city/props/poe_deco_garbage
added _city_buildings/poe_warehouse
added _city/sidewalks/poe_wide_*
added _city/buildings/poe_oldhouse_*
added _city/props/poe_streetlight2 and poe_streetlight3
added _city/sidewalk/poe_wide_20m_dw and poe_wide_corner2

**Menu**

_Log In Advertisment
.Tweaked to use our own

**AI**
.Increased firing range of all bot snipers.

**Misc**

_Tank Effects
.New Tank Fire Effects
.New Sabot impact effect when rounds hits armor/metal

_Anti Material Rifle Effects
.New impact effect for all AMRs

_Artillery Sounds
.added additional distance-impact sounds


============================
Point of Existence Copyright
============================

Copyright © 2008 Point of Existence.
Point of Existence is a modification of the retail game Battlefield2. All new content related to the Point of Existence modification is developed & copyrighted by the Point of Existence Team
ALL RIGHTS RESERVED.
I personally like the new maps, they are pretty well spread out in terms of vehicle and infantry dominance, and there are a couple that are almost entirely geared towards either extreme.

Aces High is a mainly Air map, with 6 jets per side (I believe), and as a note this map has the only exception to the UCB rule on the TG server (UCB attacking is allowed on this map alone).
Kharkiv is a infantry only city map, and probably one of the best maps in the new release. Its pretty large and there are so many places to attack each and every flag, both from a horizontal range, as well as a vertical sense.
Matador is essentially an armor only affair, with what I would imagine to be around 20-30 pieces of armor per side, I'd say that its a blast. A large battlefield with rolling hills, and only 3 flags, it lends itself nicely to large armor battles for dominance of high ground.
Melitopol Depot is a mixed forces map (infantry and armor) and is unique to the release in that the maps contains many, MANY, destructible statics. From walls to containers, to houses, it all goes boom! you really have to see it for yourself, and find yourself in the pants crapping situation of hiding in a house only to realize that the tank outside just blew a hole in the wall and is looking right at you.
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Old 07-29-2008, 12:52 AM   #5 (permalink)
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Quote:
Originally Posted by Beatnik View Post
How is it? I saw quite a few new maps.
It is ok.. Typical PoE2 maps, nothing really stands out IMO.. best map is still Fallen

BIGGEST change is to the tank HUDs and muzzle flashes.. IMO, not for the better.. maybe it is just me, but with my new video card, I could not see where the shots were going with new muzzle flashes...

man , I cant even see the Abrams' new missile from its launch flash.. but it is SICK, sitting so far back you cant see them through the fog and wait til they fire their flares.. too easy.

CoD has ruined my ability to play PoE. So I got pwned on infantry maps.
I am going to lower my settings and play some more tonight...

ANYONE? anyone?
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Old 07-29-2008, 01:27 AM   #6 (permalink)
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I'm downloading it now, might not try it until tomorrow night though.

How many would be interested in a POE night sometime next week maybe Wednesday or Thursday?
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Old 07-29-2008, 01:56 AM   #7 (permalink)
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i would but installing everything for one night is way too much of a PIA
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Old 07-29-2008, 07:41 AM   #8 (permalink)
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I'm down. As of now Thursday's better for me.
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Old 07-29-2008, 11:04 PM   #9 (permalink)
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Quote:
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i would but installing everything for one night is way too much of a PIA
Alright, more than one night.
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Old 07-29-2008, 11:37 PM   #10 (permalink)
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last time i played the last client release, it just reminded why i uninstalled bf2 a while ago...3+ yrs is plenty for me on an online game
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