Classes in Too Human have skill trees. The skill tree allows players to customize their characters by spending points earned through leveling on new skills and abilities, and each skill is only unlocked after enough points have been spent on a prerequisite skill.
Each class’ skill tree follows the same pattern. At the top of the tree is a single passive group ability, which confers bonuses to the player and his entire group. The trees then branch into three paths (only one can be followed at any given time). The paths consist of four skills:
- A passive ability that improves the player
- A deployable device
- A battle cry, a group skill which must be activated. These use combo points – more points yields a greater effect.
- A passive ability that improves the player
Finally, the last skill in each tree is a sentient power. This skill is common to all three branches and the same for every class: Gain massive amounts of combo meter by unleashing the power of Fenrir to attack all nearby enemies. The sentient power is only unlocked after 8 points have been spent in the last skill of a branch.
You can spend up to 10 points in each skill, and after 6 points the next skill is unlocked (except for the Sentient Power). You can’t take multiple branches, but you can respec from one branch to another.