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Thread: Killing Floor update "Level Up"

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    More Focused Clockwork's Avatar Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff
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    Default Killing Floor update "Level Up"

    Giant new update this Thursday.

    http://pc.ign.com/articles/103/1036795p1.html

    Going to be 7 new guns, a new class and another level on top of all of the existing classes, 3 new maps and a new ZED type. There will also be a free weekend from the the 22ed to the 25th so everyone can play and try out the game. Looking really damn good.

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    And CSS! Greenen72's Avatar Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely
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    Did I just came? Yes. Yes I did.

    Too bad I have an exam the day after =\

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    Super Focused CitizenSnips's Avatar CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely CitizenSnips is contributing nicely
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    That is an insanely awesome amount of content for a free update.

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    Highly Focused Sparda's Avatar Sparda says some cool stuff Sparda says some cool stuff Sparda says some cool stuff
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    Quote Originally Posted by CitizenSnips View Post
    That is an insanely awesome amount of content for a free update.
    Yeah just like l4d2...o wait nvm

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    Super Focused Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice Lyramion is just really nice
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    with the special offer I guess ill finally bend over and get it

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    More Focused Clockwork's Avatar Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff Clockwork says some cool stuff
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    Update is super fucking good. I give it a GREAT out of 10.

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    And CSS! Greenen72's Avatar Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely
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    I'm getting about 2 minute load times now...

    I think it's because of the video on the initial loadout screen.

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    professional crastinator Beatnik's Avatar


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    Weeeeee free weekend!

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    And CSS! Greenen72's Avatar Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely Greenen72 is contributing nicely
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    Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Killing Floor

    • Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices
    • Fixed not switching to a new weapon when throwing the your pipebomb when playing online
    • Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
    • Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode
    • Fixed high level fire bugs catching on fire even though they don't take fire damage
    • Fixed the zeds not doing the burning behavior and staying burning forever.
    • Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
    • Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
    • Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
    • Additional memory usage reductions
    Damn.

  10. #10
    Well Focused Tarheel's Avatar Tarheel says some cool stuff Tarheel says some cool stuff Tarheel says some cool stuff
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    I know everyone else here seemed to hate Red Orchestra with a passion, but I played it for quite awhile. I was always impressed with how Tripwire supported the hell out of that game long after the point where it would gain them many sales. There were gameplay and graphic tweaks along with a lot of new maps, plus vehicles, weapons, etc. still being released over a year after the game came out, when the player base was down to somewhere in the hundreds.

    Glad to see they're still doing this with the new game as well.

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