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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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Old 04-22-2008, 05:46 PM   #21 (permalink)
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I enjoyed BF:V right up until the moment where I grabbed a sniper kit and went off into the jungle to be sneaky. I circled around onto a hill where I could snipe the enemy from a well hidden distant spot. I settled in and watched as the enemy approached my trap, then before I could even fire, they shot into the trees and killed me. I tried a couple more times before I realized that the trees were not giving me any cover at all.

I wanted it to be better.
haha yeah I had one of those moments too. Laying down behind some "grass" aiming across this big open valley and wondering why guys were just plinking away at me from long distances. Little did I know on their screen I'm this stationary prone target lying wide out in the open.
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Old 04-22-2008, 06:30 PM   #22 (permalink)
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That makes me glad I never played BF:V. I've got to say, developers that make multiplayer games which give an advantage to running with ugly graphics need to be shot. I don't want to give up beautiful scenery. :-(
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Old 04-22-2008, 06:37 PM   #23 (permalink)
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I would say that half the maps really didn't have great lines of sight and you could hide perfectly well in the thick brush. There were also a good number of urban maps where a sniper could "hide" in buildings. There were a couple maps that had issues like what Icky is referring to but most snipers adjusted by hiding under camo netting or inside some of those odd huts on stilts. Or they sacked up and grabbed a tank or a well balanced M60/Law kit.

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Old 04-22-2008, 06:47 PM   #24 (permalink)
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It's worth noting. Right now there is 212 people playing FFOW worldwide and 570 people playing Battlefield Vietnam.
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Old 04-22-2008, 06:54 PM   #25 (permalink)
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I did have tons of fun with BF:V among just friends though. I'll never forget the joy of flying around hauling a tank under my chopper, or waiting in ambush in those little huts to slaughter anyone who dared drop in to cap the flag.
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Old 04-22-2008, 07:45 PM   #26 (permalink)
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Lucky, it may or may not have been you, but do you remember defending the fortress at Hue with a guy who was lamenting the loss of the woman's voice from the speaker? If it was you, we held that for the entire round with zero help from our team. We had some sick rounds after that as well, seeming to sense the need and accomplishing against some pretty crazy odds. If the name wasn't exactly LuckyShot, it was something very similar. It was the best teamwork I'd experienced in that game when not playing with buddies.
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Old 04-23-2008, 03:22 AM   #27 (permalink)
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I don't recall that specifically so I don't know if that was me. I approached BFV the same way I did the other BF games which means that I spent my time going for owning flags over getting kills. My favorite maps were Cambodia and Ho Chi Minh trail as well as that tunnel map they added later on.
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Old 04-23-2008, 11:04 AM   #28 (permalink)
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My approach to BF:V was usually map-specific. In maps where there were choppers, my main priority was making sure we always had at least 2 spawn points, preferably some distance apart, but within AA range. That way, if someone was base raping with a chopper, you could just spawn at the other point and fire an AA rocket over the head of the chopper. Choppers were so powerful, that I felt compelled to counter them, which was a bummer cuz some of the other kits were awesome.

On crappy maps where the flags were so spread out that it turned into whackamole, I'd usually have an "area", usually consisting of 2-3 points that I would try to keep under our control.

On maps where the main spawn has many vehicles, I liked to try to pin the enemy in, using landmines or whatever I could. Containment was generally pretty hard in that game, but there were a few places that you could acheive it.

Some maps have a single point that was so important that I almost felt forced to capture and hold them. I wish I could remember the names of maps so I could give some examples. One of my favorites like this was the map where the US flew choppers over an island and the NVA had to defend. Most peeps thought the US had it easy on this map, but I focused my AA efforts, either with the vehicle on the beach, or the launcher in the huts on stilts. I could usually blunt the US advance. If you lost that square where the AA spawned, that map could get ugly in a hurry.

Unfortunately, teams often lacked players who went for objectives, instead trying to camp their way up to a good KDR. This would force me to continually assault, take and retake flags. A couple rounds like this in a row was usually enough for me to put the game down.

There were a lot of unique maps in the game, a few even had chokepoints or overlooks that, although not a flag themselves, were extremely important, depending on the flow of the battle. Often times, I'd find myself making a sort of homebase there (sometimes with the shovel), defending or conducting AA from it, and if it got quiet, advancing and then using it as a point to retreat to.

Hell, some maps were thin enough that an actual front line developed... now THAT was a treat, trying to break through on flanks, but most importantly, making sure no enemy snuck through.

I think this variance of maps and gameplay was what really enthralled me about the game.
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Old 04-23-2008, 08:45 PM   #29 (permalink)
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Oddly Battlefield Vietnam was the only game in the Series I didn't play.
Same here. And I was one of the guys that was addicted to the Battlefield 1942 demo long before the full version came out.
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Old 04-23-2008, 08:53 PM   #30 (permalink)
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For whatever reason WW2 era games have never done much for me. I always liked Platoon, Full Metal Jacket, Tour of Duty etc so Vietnam era games attracted me.
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