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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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Old 04-27-2008, 09:04 PM   #41 (permalink)
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Well, I had the minimum requirements--slightly better according to systemrequirementslab--and yet my game ran at 10 FPS when nothing was going on, and then fewer to crash if anything on the screen moved. Minimum requirements should indicate minimum requirements to be able to play the game, albeit at low settings. It was a very obvious attempt to lower the minimum requirements in order to get $50 dollars out of me.
It's been a while since I've had anything less than at least a mid-grade machine. However, I remember even when I had gone a while without upgrading, I always thought the system requirements were a joke. I've never bought a game where I wasn't at least one step up from the minimum, and I remember the performance of those games were pretty questionable.

Minimum is just that, the minimum required for the game to load. If you look at it that way then you won't have a situation like this happen again. It's just something you learn about PC gaming. Maybe I have higher standards of "playability", but I would never consider paying full price for a game that I knew was going to look and run like shit. It's just not a solid investment or worth my time. Sucks you had to find this out the hard way though. The nice thing is that, when you do upgrade, you get to go back and play old games with everything cranked which is sort of fun.

Honestly this is just one of many reasons why people turn to consoles - and I can't blame them. Though after going over to a friends house, playing vegas 2 on his Xbox, then playing it on my PC the next day - the difference justifies the hassle and, arguably, cost (it's not even that much more expensive and you get a more useful tool). Trying to aim with a god damn thumb stick is horribly annoying and stupid. Then they compensate by using 'auto aim' that makes your crosshairs sticky on enemies. Are you fucking kidding me? No thanks. As long as I have the tech knowledge, money, and a mouse and keyboard - I'll be playing on my PC.
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Old 05-06-2008, 04:10 PM   #42 (permalink)
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All in all, id rather have bought red orchestra.
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Old 05-06-2008, 06:19 PM   #43 (permalink)
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Aw man, the great memories of RO come flooding back! Anyone feel like doing a retro night and kickin' RO old school?
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Old 05-06-2008, 06:21 PM   #44 (permalink)
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Aw man, the great memories of RO come flooding back! Anyone feel like doing a retro night and kickin' RO old school?
That game was the very definition of suck. Although, quite hilariously, there are about the same number of people playing RO as FFoW.

We should get Tybalt to write a dual review.
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Old 05-06-2008, 07:18 PM   #45 (permalink)
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An FFoW review would be so easy though. RO was a rich and decently crafted game with a few deep flaws. FFoW is just a steaming pile of shit. It's as if a game planning board got together, made an outline for what they think would be a cool game, and then gave a monkey three months to code it.

In fact that is my review right there.
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Old 05-06-2008, 11:09 PM   #46 (permalink)
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To be fair, RO did have awesome gun mechanics. They just miserably failed at every other aspect of the game.
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Old 05-07-2008, 01:03 AM   #47 (permalink)
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HAHAH!!!!
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Old 06-08-2008, 04:13 PM   #48 (permalink)
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Anyone get the patch?

I would guess not.. With the lack of posts here.. I dont even have it installed.. but knew the patch was coming.. after looking around forums.. basically didnt fix shit.. a few small tweeks.
No VOIP, GL still over powered, still cant kill infantry with AT to the body... oh you still cant kill enemy with bullets LOL

Last night there were 184 players on.. today 153 .. so sad

I wrote this up last night and forgot to submit it.
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Old 06-08-2008, 04:35 PM   #49 (permalink)
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Anyone get the patch?

I would guess not.. With the lack of posts here.. I dont even have it installed.. but knew the patch was coming.. after looking around forums.. basically didnt fix shit.. a few small tweeks.
No VOIP, GL still over powered, still cant kill infantry with AT to the body... oh you still cant kill enemy with bullets LOL

Last night there were 184 players on.. today 153 .. so sad

I wrote this up last night and forgot to submit it.
hahaha noobtube still not addressed? Too funny.
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Old 06-08-2008, 05:24 PM   #50 (permalink)
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Nothing kills a multiplayer game faster than broken classes and flagrant bugs/imbalances that any first pass through QA should have spotted and got fixed long before release.
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