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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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FFoW hit detection testing
Old 02-04-2008, 05:40 PM   #1 (permalink)
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Default FFoW hit detection testing

One of the things I found frustrating as I first started playing FFoW is the hit detection. It has a very different feel to it from what I am used to from other games. What I would like to do is run some basic testing on what works/what doesn't work, document the results and then post them here to hopefully save some people a little time and frustration in adjusting to the hit detection model. What I need are a couple volunteers to help me out. Feel free to post here or contact me via pm/xfire if you are interested.
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Old 02-04-2008, 05:45 PM   #2 (permalink)
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How about tonight (Feb 4th) around 18:00 EST -ish?
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Old 02-04-2008, 05:52 PM   #3 (permalink)
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Old 02-04-2008, 06:17 PM   #4 (permalink)
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I'll help.
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Old 02-04-2008, 06:21 PM   #5 (permalink)
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Bullet cushion ready for action!
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Old 02-04-2008, 07:15 PM   #6 (permalink)
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I'm always game for getting shot....errrrr....whatever
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