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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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Old 02-11-2008, 05:37 PM   #11 (permalink)
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I guess the idea with that gunship thing was to mimic the AC130 from DC... but they wanted the operators on the ground where they can be killed.
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Old 02-11-2008, 05:44 PM   #12 (permalink)
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To be honest I've have a really hard time finding appropriate times/places to use the gunship effectively. Usually I'll get a couple kills then get sniped/shot because I'm so focused on the gunship whereas I could have just used a regular clusterbomb, done the same amount of damage and survived. There is something to be said for the 'fire and forget' nature of the other airstrikes.

BTW I am in love with the first level precision strike. It takes skill to use because the blast radius is fairly small but damn is it ever effective once you start to learn the maps and where people tend to lurk.
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Old 02-11-2008, 05:46 PM   #13 (permalink)
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Yeah, the gunship seems only useful if you find a nice tall tower and pray that you don't get Sniped. I wish the gunship would stay the entire duration regardless if you got killed or not.
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Old 02-15-2008, 01:50 PM   #14 (permalink)
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Wow, was reading this and apparently the Western Coalition gunship has a secondary fire that shoots Artillery shells when you hit the middle mouse button.
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Old 02-15-2008, 05:28 PM   #15 (permalink)
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That's really cool. I always felt the Western Coalition gunship was a little weak compared to the Fuel bomb. This should definitely make a difference.
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Old 02-15-2008, 05:58 PM   #16 (permalink)
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Quote:
Originally Posted by Zoopy View Post
Wow, was reading this and apparently the Western Coalition gunship has a secondary fire that shoots Artillery shells when you hit the middle mouse button.
I'll try it out but I don't even see the need. The normal fire method obliterates armor with like a second of sustained fire.
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Old 02-15-2008, 07:38 PM   #17 (permalink)
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I'll try it out but I don't even see the need. The normal fire method obliterates armor with like a second of sustained fire.
I'm more interested in a blast effect rather than direct damage. The WC tier 3 upgrade is kind of weak since it requires LOS, so an artillery shell with a good blast radius would really improve it.
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Old 02-15-2008, 08:02 PM   #18 (permalink)
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well, i am too stupid to figure out the air strikes..i keep dropping them way the hell and gone from where i think i am putting them, and it is pissing me off....i guess practice makes perfect.
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Old 02-15-2008, 08:03 PM   #19 (permalink)
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hey jeepy..? when did you move to Calgary? you gonna come and pick me up at the airport next time? I will buy you a nasty ole beer if ya want..!
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Old 02-15-2008, 08:04 PM   #20 (permalink)
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Originally Posted by birdie_in_texas View Post
well, i am too stupid to figure out the air strikes..i keep dropping them way the hell and gone from where i think i am putting them, and it is pissing me off....i guess practice makes perfect.
Birdie try using this method to place your airstrikes. It should help a lot with your accuracy.
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