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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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Old 02-12-2008, 12:11 AM   #11 (permalink)
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I'm looking forward to this game, but didn't get a chance to get a beta key. What is the recommended video card for this game? Is it going to be another cyrsis in terms of performance issues with all the settings on even with an 8800gtx?
Nothing like it. The Unreal3 engine is very scalable. The best guide is that if Santa can run a game on his comp, you can probably play it on your iPod, or even a small pocket calculator.
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Old 02-12-2008, 04:20 AM   #12 (permalink)
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I have a laptop (1.8GHz duo) with a Geforce GO 7800 (it comes underclocked at 300/900), and I play FFoW fine... granted I have to run at basically the lowest settings, but it still looks good and plays smooth. Visuals on 'lowest' are still better than BF2, so it's not bad for me.

The beta's free - why not DL and check it out for yourself (although they did say they made some optimizations for release, so hopefully release will run even better)
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Old 02-12-2008, 07:51 AM   #13 (permalink)
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Hey Whiskey - what resolution do you run? And does the game perform fine on oil field with 30+ players on the server?

I'm having some serious slowdown on that map when it gets crowded.
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Old 02-12-2008, 01:59 PM   #14 (permalink)
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1152x864 ... Yeah, oilfields is much worse for me than streets... I probably haven't played more than 3-4 sets on oilfields... 10 times less than streets.
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Old 02-12-2008, 03:22 PM   #15 (permalink)
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Good to know that it's not only me. I played my first full set on oil fields yesterday - was never able to stomach a whole round before because of the stuttering. And yet streets runs just fine.
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Old 02-12-2008, 03:41 PM   #16 (permalink)
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This is probably due to viewing areas since Oilfield is open, more is drawn on the screen. Perhaps lower the draw distance?
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Old 02-12-2008, 04:50 PM   #17 (permalink)
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I wonder if it has to do w/ the smoke/haze? I know in most games, when a smoke grenade goes off at my feet, I drop to single digit FPS. (driver support isn't great for oem laptop video cards).
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Old 02-12-2008, 05:52 PM   #18 (permalink)
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There's so much going on on Oilfields that's not present on Streets that I just don't know what it could be. My video card is actually quite strong (8800GTS), but my processor weak(1.66ghz C2D). So whatever's driving the drop, it's probably pressure on the processor - at least in my situation. What really surprises me is the apparent lack of scalability. With notable exceptions (GRAW, Crysis?), developers like their games to work with a wide range of old school hardware. BF2 and TF2 can range from great looking games - on newer systems - to Counter-Strike 1.6 looking games - on older systems. Hopefully the FFoW developers find a way to allow older systems to run the open maps as well.
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Old 02-12-2008, 05:56 PM   #19 (permalink)
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There's so much going on on Oilfields that's not present on Streets that I just don't know what it could be. My video card is actually quite strong (8800GTS), but my processor weak(1.66ghz C2D). So whatever's driving the drop, it's probably pressure on the processor - at least in my situation. What really surprises me is the apparent lack of scalability. With notable exceptions (GRAW, Crysis?), developers like their games to work with a wide range of old school hardware. BF2 and TF2 can range from great looking games - on newer systems - to Counter-Strike 1.6 looking games - on older systems. Hopefully the FFoW developers find a way to allow older systems to run the open maps as well.
It's possible that some of the performance issues are beta related. I'm not even sure if all of the video options are currently enabled in 0.3.1.
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Old 02-12-2008, 06:02 PM   #20 (permalink)
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I think the game does lean pretty hard on the CPU. On my laptop, I have a go7800 (300/900) with a 1.8GHz C2D... On my desktop I have a x1950xt (625/1800) - which is a considerably better GPU - but only a 3.1GHz P4 (oc'd from 2.8). What's interesting is that although it's got basically twice the GPU power, FFoW runs at about the same framerate on both PC's... the desktop might be a hair faster, but nothing noticable
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