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Frontlines: Fuel of War Kaos Studios' action squad-based shooter running on the Unreal3 engine.

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Old 02-19-2008, 11:34 PM   #21 (permalink)
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Quote:
Originally Posted by BHack View Post
[Perfectly legitimate complaints about trying to attack the point]
Like all our games, we'll start out with near default settings, but I wouldn't be surprised to see the spawn timer go up significantly if we're having these troubles.
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Old 02-23-2008, 12:19 PM   #22 (permalink)
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There are a lot of little issues in the game so far, but it is a beta, so I suppose that's to be expected. I agree with L10N and Concrete about the weapons: something is just not quite right about them.

On the subject of spawn timers, maybe that will be alterable in the server options?
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Last edited by HBrutusH; 02-23-2008 at 05:58 PM. Reason: Gawd bless edit!
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Old 02-23-2008, 05:00 PM   #23 (permalink)
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I agree with Lion
Now you've done it.

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Prepare yourself for a spamming of -rep. "L TEN N" (as I like to call him) is very anal about his name....you've been warned!
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Old 02-23-2008, 05:55 PM   #24 (permalink)
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One thing I noticed in the 360 version, which was a problem in the beta as well, is when your looking very far away, the animations almost seem to move like a slideshow. Maybe some people have noticed, and others have not, or no one cares. It's really annoying.
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