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FFoW Changelist - Great stuff here! |
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02-21-2008, 01:49 AM
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#1 (permalink)
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Patently Offensive
Join Date: Sep 2007
Location: Canadiana
Age: 32
Posts: 1,011
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FFoW Changelist - Great stuff here!
Mitch posted a partial changelist and there is some pretty exciting stuff here. A lot of these items are things that have been directly mentioned here on our forums:
Quote:
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Originally Posted by Mitch
UI/HUD
General
* UI/HUD Interface now scales
Server Browser
* Current Version number shows in top right corner
* New font used in server list
* Server browser has been optimized for quicker results
Scoreboard
* Updated fonts for cleaner look
Video
* ATI X1800 Shadow crashes have been fixed
Gameplay
Collision
* Collision has been fixed on various “invisible” objects, allowing players to shoot through windows/doors etc.
Roles
* Reduced ground support passive repair
Air Support
* Reduced carpet bomb damage radius
* Reduced number of bomblets dropped by cluster bombs
* Reduced number of bomblets dropped by carpet bombs
* Tightened up carpet bomb radius
* Recycle timers extended
EMP Tech
* Moved EMP Generator to Role 2 and EMP Rocket to Role 3
* Lowered Role Points needed for upgrades
* Increased Airstrike blocking radius
Scoring
* Adjusted points awarded for kill assists
Drones
* Increased yaw torque on Heli-Drones
* Adjusted the steer angle and acceleration for better movement on RC Car Drone.
* Increased torque so the RC Car Drone can better climb hills
Vehicles
* Turrets will no longer point at an incorrect position when entering the vehicle
* Increased Medium armor rocket damage
* RS Attack helicopter health has been decreased
* Set ammo on Bradley countermeasure to unlimited, decreased reload time, adjusted clip size
* Fixed improperly set ammo types for a few vehicles which prevented them from getting their ammo restocked
* Adjusted the # of rockets for attack helicopters in seat 1
* Fixed the painted-guided missiles for secondary gunner in attack helicopters.
* In the Heavy Armor the yaw speed on top gunner was increased
* Adjusted flight controls on the Attack Helicopters
* Fixed missile fire from second positions in vehicles.
Weapons
* Shotgun headshot damage has been fixed
* Lowered infantry weapon damage vs. EMP generator
* The mounted mg damage increased vs. armor
* Clip size has been evened out for WC to match RS
* Lowered infantry damage vs. tank drones, sentry drones & EMP generator
* Increased grenade launcher damage
* Lowered grenade launcher ammo count
* Adjusted the fire interval of various weapons
* Decreased grenade launcher ammo
* Sniper & shotgun recoil recovery were adjusted
* Shotgun damage was adjusted
* Adjusted all zooms for scopes to remove the delays
Servers
* Servers will automatically start after going down
* No Register Keys needed to setup dedicated server
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__________________
Have you ever been punched in the jejeunum before!?
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02-21-2008, 02:42 AM
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#2 (permalink)
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Pantless Dancer
Join Date: Sep 2007
Location: Arizona :(
Age: 18
Posts: 916
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Im really happy with all of those. Server browser is quicker, no more invisible walls, carpet bombs got a much needed huge nerf, emp stick is in the correct slot now, C4 car can go over small objects (this was incredibly annoying), and GLs got a much needed boost.
From a gameplay perspective, im happy with just about every change. Cant really think of anything they missed to be honest.
Of course VOIP is still lacking, but im hopeful itll be in a patch very quickly.
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02-21-2008, 02:59 AM
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#3 (permalink)
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Professional Smartass
Join Date: Sep 2007
Location: Calgary, Alberta
Age: 26
Posts: 427
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Quote:
Originally Posted by Santa
Im really happy with all of those. Server browser is quicker, no more invisible walls, carpet bombs got a much needed huge nerf, emp stick is in the correct slot now, C4 car can go over small objects (this was incredibly annoying), and GLs got a much needed boost.
From a gameplay perspective, im happy with just about every change. Cant really think of anything they missed to be honest.
Of course VOIP is still lacking, but im hopeful itll be in a patch very quickly.
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No mention of any changes to the assault rifles, unfortunately.
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02-21-2008, 03:22 AM
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#4 (permalink)
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Pantless Dancer
Join Date: Sep 2007
Location: Arizona :(
Age: 18
Posts: 916
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Whats wrong with the assault rifles? The only thing I remember is the zoom was a bit weird, but apparently that got fixed too.
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02-21-2008, 03:40 AM
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#5 (permalink)
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Awaiting Requiem
Join Date: Nov 2007
Location: NW Fort Worth,Texas
Age: 22
Posts: 184
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Changes are always nice. I would of wanted a little more, but I forgot what that was heh. All in good time.
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02-21-2008, 03:49 AM
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#6 (permalink)
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Professional Smartass
Join Date: Sep 2007
Location: Calgary, Alberta
Age: 26
Posts: 427
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Quote:
Originally Posted by Santa
Whats wrong with the assault rifles? The only thing I remember is the zoom was a bit weird, but apparently that got fixed too.
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The WC assault rifle isn't as good as the RS one.
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02-21-2008, 06:22 AM
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#7 (permalink)
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Can't distract me
Join Date: Sep 2007
Location: Uptown
Posts: 632
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I agree with almost everything. Nice work!
They still need to make that RC car drone easier to kill though.
__________________
Secretary of Keepin it Real
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02-21-2008, 10:54 AM
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#8 (permalink)
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Newly Focused
Join Date: Jan 2008
Posts: 24
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Quote:
Originally Posted by BHack
I agree with almost everything. Nice work!
They still need to make that RC car drone easier to kill though.
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omg yeah...
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02-21-2008, 11:59 AM
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#9 (permalink)
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At The Heart Of Winter
Join Date: Sep 2007
Location: Blashyrkh
Age: 22
Posts: 1,662
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They didn't mention general physics collision or the crazy bouncing.
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02-21-2008, 02:37 PM
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#10 (permalink)
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Awaiting Requiem
Join Date: Nov 2007
Location: NW Fort Worth,Texas
Age: 22
Posts: 184
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Quote:
Originally Posted by Zoopy
They didn't mention general physics collision or the crazy bouncing.
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That's what I was trying to remember, uneven ground really messed you up, while trying to shoot.
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