Here is the changelog for .2.6. Expect some additional corruption nastiness as they double it's current impact. There are some menu fixes, and another stab at fixing lost trading ships and various spy issues.
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Originally Posted by http://board.ikariam.com/thread.php?postid=159704#post159704
Feature: Improvement of the Highscore and the player search
Feature: Coordinates in the town drop-down are now available for all players
Feature: Detailed combat reports show all modifications
Feature: Full effect of corruption
Feature: The list to choose the town is also able to show luxury goods (adjustable at options)
Feature: Tooltip with detailed unit values at the combat report
Bugfix: Added missing research descriptions
Bugfix: You are able to build spies when one got lost before
Bugfix: Fixed viewing error of banned players without vacation mode
Bugfix: Town names have been interchanged in the trading fleet reports
Bugfix: Town names have been interchanged at a fleet recall
Bugfix: Page after the premium trader improved
Bugfix: Resource storage and the trader do no longer ignore the resources at the trading post
Bugfix: While creating a colony you are not able to view the wonder list
Bugfix: Trading ships did not come back after a blockade
Bugfix: Sort by price at the trading post
Bugfix: Able to spy if someone is online
Bugfix: After deconstruction the trading post the added bargains are deleted
Bugfix: Spies could also be used at towns which are at vacation mode
Bugfix: Fixed viewing error at the alliance highscore
Bugfix: Fleets could not be called back twice
Bugfix: Returning ships have not been marked as such
Bugfix: Countdown till the beginning of the next fight round
Bugfix: Results of the trading post search is paginated
Bugfix: Trading post can be destructed again
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