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L4D2 Game Guide Hints & Tips
Old 11-13-2009, 02:27 PM   #1 (permalink)
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Lightbulb L4D2 Game Guide Hints & Tips

It's only the demo, but in the lead up to the release, I thought it'd be a good idea to get together a bit of a game guide covering what we know already. Please add anything you've learned so far and I'll keep updating the OP with details.

Survivors:

The L4D2 Blog post about release dates has some additional into about the survivors and their biographies:

Nick, Ellis, Coach and Rochelle.

Special Infected:

Charger:

The Charger is a large brute reminiscent of the Tank from L4D, except that he has significantly lower health, but greatly increased speed. He thrives in narrow corridors and open spaces where he has a clear line to a survivor. His initial charge does a great deal of damage and knocks the target down, who he then proceeds to pummel until he is killed by another survivor.

The best method to avoid Chargers is to make sure you're always next to some form of barricade or cover. Don't stay in the open for long and if you must dawdle in a corridor, don't do it alone. You'll need all four guns to take down a Charger en route. Luckily, his health isn't super-high, so quick reflexes and concentrated fire will end his run pretty fast.



Jockey:

The Jockey is a small hunched midget reminiscent of Basket Case. His main annoyance is his ability to latch on to the head of his victim and steer him into trouble. In some ways, he works similarly to the Smoker in that by catching someone, he separates them from the group and splits their attention.

Luckily, his presence is usually fairly obvious and he can be quickly taken down in open areas. His main risk may come on maps where there are cliffs and drops where much like the Smoker, he will be able to guide people off edges and into a zombie swarm.



Spitter:

The Spitter looks like some hideously stretched out girl with pigtails. She can spit corrosive slime from a distance and when you kill her, she leaves a pool of the noxious sludge on the ground. She can present risks in confined spaces where you can inadvertently block your path temporarily by killing her in an inconvenient location. If you have the chance, you may want to herd her into the open where avoiding her death pool is easier.

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Last edited by Bommando; 11-17-2009 at 07:26 PM.
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Old 11-13-2009, 03:39 PM   #2 (permalink)
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- The Jockey has a leap attack - not a big hunter jump but still pretty high. Once a jockey incapped someone - other than the hunter - he will disengage and his leap ability will take a long time to recharge so following up isn´t really possible

- instead of charing onto a group of survivors with the Charger you can also be a ninja charger that stars at an ambush position, runs thru the survivors and drags someone with him to the other side of the park. If you do it right that is A LOT of trouble
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Old 11-13-2009, 06:58 PM   #3 (permalink)
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Weapons available.

1 new pistol
2 silenced uzi
3 new shotgun
4 assault rifle
5 new auto shotgun
6 new sniper
7 ak-47
8 crowbar-confirmed
9 bat
10 skillit
11 axe
12 chainsaw
13 possible FN SCAR
14 eletric guitar
15 cricket bat
16 katana
17 grenade launcher
18 g3
19 machette
20 Magnum

L4D2 Achievement List

http://www.youtube.com/watch?v=QSZZj4P82P8
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Old 11-13-2009, 08:00 PM   #4 (permalink)
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Anyone know how versus will work with the introduction of the new infected(spitter, charger, jockey)? Wondering if you will get to pick what character you want if your on the infected side or just randomly generated?
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Old 11-13-2009, 08:45 PM   #5 (permalink)
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prolly just random generated with pattern we dont know yet
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Old 11-13-2009, 09:37 PM   #6 (permalink)
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You can already play Vs on the demo with a mod. Quite fun.

And the Jockey can walk the survivors through the horde, while the smoker's tongue gets you caught on the zombies.

The charger is basically screwing you out of your life if he starts the charge from nearby, as he will go farther, leaving a larger distance between you and your teammates. A fun thing to do is practice dodging on singleplayer with bot_mimic 1 on, so you can spawn a charger bot, and then control it's charge.

Also, (not sure if it's just a bot-only thing, or a full feature) Hunters can do a jump (not pounce) while uncharged via left-clicking without charging first. It's like in L4D1, where the hunter suddenly jumps away when you shoot him (sometimes). Again, use bot_mimic.
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Old 11-13-2009, 09:58 PM   #7 (permalink)
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You can NOT play VS - you only can take control of random infected via console commands
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Old 11-13-2009, 10:25 PM   #8 (permalink)
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And how is this different?
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Old 11-13-2009, 10:33 PM   #9 (permalink)
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And how is this different?
Scoring system, correct team switching, team map switching, etc.
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Old 11-14-2009, 11:22 AM   #10 (permalink)
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It´s very different since the patterns of a VS mode arent there. You can get things like 3x Charger - that you wouln´t get in a real VS
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