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Thread: Manual Finale spawning and other goodness

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    Frickin Laser Focused icky's Avatar



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    Default Manual Finale spawning and other goodness

    Today's update is excellent!

    Manual finale spawn!
    Zombie bots for vs and scav!


    Gameplay:
    - Now ghost PZ's can never be staggered
    - Enabled PZ bots
    - PZ bots use their more aggressive survival mode behavior in versus and scavenge
    - Enabled finale manual spawn by default
    - Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
    - Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
    - Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
    - Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
    - Fixed issue with witch sometimes taking on uncommon common properties
    - Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
    - VAC banned users can now play L4D2 single-player, commentary mode and credits

    Map Fixes:
    - Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
    - Dark Carnival Fair Ground: added navigation area that was missing
    - Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
    - Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
    - Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
    - The Parish Waterfront: Fixed various navigation areas
    - Mall: Tuned spawning for difficulty

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    Super Focused Embiggener's Avatar

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    Nice of them to finally add bots to versus, it will be a lot easier to keep a game going.

    Not sure why the tank needed to be stronger against melee, if the tank is half decent a player trying to melee will die pretty fast.

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    Blasphemy Made Flesh Zoopy's Avatar
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    Quote Originally Posted by Embiggener View Post
    Not sure why the tank needed to be stronger against melee, if the tank is half decent a player trying to melee will die pretty fast.
    Because of this:


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    Super Focused Embiggener's Avatar

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    It is high damage, but unless its a new player as the tank its a huge risk to try melee.

    4 clips of the AK kills the tank too, which is much easier to do.

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    If you think the tank is hard to melee, then you don't know how to dodge. And it's even better when there's a guy with the AK in front of the tank acting as bait, and a guy with a melee just going to town on him.

    I've killed about half my non-horde tanks with a melee weapon whenever I'm above 50 Health.

    It's pretty amazing how little people who play tank turn around when there's a guy behind them just unloading into him.

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