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Manual Finale spawning and other goodness
Old 02-06-2010, 01:09 AM   #1 (permalink)
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Default Manual Finale spawning and other goodness

Today's update is excellent!

Manual finale spawn!
Zombie bots for vs and scav!


Gameplay:
- Now ghost PZ's can never be staggered
- Enabled PZ bots
- PZ bots use their more aggressive survival mode behavior in versus and scavenge
- Enabled finale manual spawn by default
- Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
- Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
- Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
- Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
- Fixed issue with witch sometimes taking on uncommon common properties
- Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
- VAC banned users can now play L4D2 single-player, commentary mode and credits

Map Fixes:
- Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
- Dark Carnival Fair Ground: added navigation area that was missing
- Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
- Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
- Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
- The Parish Waterfront: Fixed various navigation areas
- Mall: Tuned spawning for difficulty
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Old 02-06-2010, 05:25 PM   #2 (permalink)
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Nice of them to finally add bots to versus, it will be a lot easier to keep a game going.

Not sure why the tank needed to be stronger against melee, if the tank is half decent a player trying to melee will die pretty fast.
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Old 02-06-2010, 05:39 PM   #3 (permalink)
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Originally Posted by Embiggener View Post
Not sure why the tank needed to be stronger against melee, if the tank is half decent a player trying to melee will die pretty fast.
Because of this:

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Old 02-06-2010, 07:02 PM   #4 (permalink)
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It is high damage, but unless its a new player as the tank its a huge risk to try melee.

4 clips of the AK kills the tank too, which is much easier to do.
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Old 02-06-2010, 08:41 PM   #5 (permalink)
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If you think the tank is hard to melee, then you don't know how to dodge. And it's even better when there's a guy with the AK in front of the tank acting as bait, and a guy with a melee just going to town on him.

I've killed about half my non-horde tanks with a melee weapon whenever I'm above 50 Health.

It's pretty amazing how little people who play tank turn around when there's a guy behind them just unloading into him.
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