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Lighting up the Darkness
Join Date: Oct 2007
Location: D-Town
Posts: 481
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Patch and Known Issues 1/27/08
See full list here
Quote:
All skill points and attribute points have been reset on all characters.
Changes:
-Cloning now resets your attribute points as well as your skill points.
-The maximum number of concurrent auctions for a character is now 30.
-Several items that had lower-than-normal stats were changed to reflect the proper item rarity. This may have resulted in a change in your character’s armor appearance. For example, if you had a purple item with lower stats then a blue item, then the purple item will now have proper stats and a new look!
-Health has now been upped for all characters.
-Added new Operation: Sanctus Grotto. This Operation will be available 1/25/08 on the Test Server.
-The option to show/hide the helmet on all of your characters has been added to the options under game->appearance.
-Torden Plains TOO kill 100 nitroglazers has been changed to kill 50 nitroglazers.
-For the next patch, 1.5 it will be changed to 50 Shield Drones instead.
-Purples have been removed from mission rewards; after 1.4 you will see only
-Green items available through Shared missions and Blue items available through Instance missions.
-Hybrid Races Added - Players who complete certain missions will be able to create clones with hybrid DNA which affects both their appearance and stats.
-Missions are available at varying locations/levels. DNA options for hybridization include Thrax, Brann, and Forean.
-Bootcamp – The enhancement value of all mission rewards in Bootcamp have been modified slightly to be more in balance with the rest of the game. This will not change items currently in possession by players.
-All of the Trinity Bridge Logos Conduits now require the player to have the individual Logos Stone to operate it. Previously, certain conduits allowed a player to operate it regardless of having the logos stone in possession.
-Elite Boss’s on Maligo Base should now have unique names.
The howler that initially attacks on the second floor of Maligo Base will now only spawn once.
-Caves of Donn - What Evil Lurks: Mission now fails if you don’t keep the foreans alive.
-Plateau – “The Stainless Steel Bloodhound” – Mission will now fail if escort dies.
-Plateau – “The Stainless Steel Bloodhound” – Escort now only drops junk loot if killed.
-Crucible – “Stray Cats” – If mission fails due to player completing “The Other
-Side Of The Coin,” mission can no longer be regained.
-Plateau – “Array Of Hope” – The Trinity Bridge portal to the Temporal Chamber can now be entered by players without the Trinity Bridge Array Logos, but only if it has been activated by a player who already has all six Logos.
-Plateau – “Mislaid Plans” - unrelated treasure crate has been removed from area to prevent it being confused with mission useable.
-Wilderness bosses Horntail, Archfiend and Old Scratch now spawn individually without group aggro, to allow them to be soloed for mission “The Three Devils.”
-Removed automatic completion of Kill Objectives for Thunderhead TOO upon gaining mission if player has previously completed the objective
-The Bane Security Officer on Maligo Base that has the access key to level 2, now has a unique name.
-The fithik nests on Palisades are now immune to EMP damage.
-Increased the hitpoints for the Fueling Capsule on Pravus Research for the mission ‘A Means of Production’.
-Timer for Bane Supply Depot mission ‘Survivors’ has been updated to 10 minutes.
-You can now get the Bane Supply Depot mission ‘Survivor’s’ one time only until the instance is reset. If you fail the mission or complete it to the second objective you will not be able to reacquire the mission until the instance has been reset.
-New Plateau mission, “All Along The Watchtowers.”
-Pre-order customers will now receive the mission to select their companion through radio mission upon reaching Alia Das on Wilderness.
-Removed the Big Bertha reward from the mission Pretty, Shiny Things.
-Items that give the players emotes now play a new, special effect instead of playing the emote.
-855 missions have had their rewards re-evaluated and replaced with new items.
-Items previously obtained through these missions will not be changed, but will no longer be available to future players.
-38 Instances now have a Portable Waypoint at the beginning of them, making it easier for players with Portable Waypoints to go back to the beginning of the instance.
-The prisoners on Maligo Base should now be more varied in their physical characteristics.
-The Maligo Base mission ‘One Way Trip’ now has an added objective to speak with Demolitionist Maybauer. This was added to avoid confusion on what to do next.
-Changed escort and party member radar pip to be more visible.
-Torden Plains Mission: “Targets of Opportunity” – updated to include “Complete all Operations” objective (hidden objective) NOTE – Players will be able to complete and turn in the previous version of this mission if it is already active.
-Added 16 new missions to Marshes.
New mission: The Infesus Garrison Directive
New mission: Infiltrate Infesus Garrison
New mission: Rock and Rumble
New mission: Supply Pass
New mission: Tough Translating
New mission: Scientific Salvage
New mission: Taking the Pills
New mission: Arming the Brann
New mission: Incursion Investigation
-Reflective Armor tooltip has been changed. RA now reflects all damage types.
Powers/Abilities:
-The skill ‘Training: Tools’ now has the same icon for the pump points as the primary icon.
-Signature Abilities now have 5-minute cooldown timers.
-Tripled the damage absorption from Shield Wave.
-The type of damage done by turrets summoned at each level of the Turret ability have been shifted so that Pump I does Virulent damage.
-Added a game effect icon for Reflective Armor.
-Medic reinforcements should no longer use their healing disc to melee from outside of melee range.
-Added a visual effect for Cure’s revive target.
-Critical physical hits will now apply a damage over time effect on the target.
Shield Extender:
-Reduced long term effectiveness so you should now be able to see all versions of the shield go down before the timer is up.
-Lessened total damage absorbed (based on % of target’s armor).
100%
125%
150%
175%
200%
-Left the % of incoming damage directed to shield the same.
-The recast has been reduced to 45 seconds making this decision happen more often.
Shrapnel:
-Reduced cost (old -> new)
25 -> 25
50 -> 35
75 -> 45
100 -> 55
125 -> 65
Upped min damage (all used to be 150)
150
160
170
180
200
Rushing Blow
-Reduced the power cost
UI Tooltip Updated with changes
Shrapnel
-Reduced the power cost
-UI Tooltip Updated with changes
Vortex
-Reduced the power cost
-10 second reuse timer added
-UI Tooltip Updated with changes
Staff
-Staff melee damage increased by 20%
-New Animations for faster attacks
-New Sounds
-Staff has been updated such that its melee attacks now benefit from being ‘modified’, ‘experimental’, and ‘prototype’.
-All Staves now attack at 5m melee as opposed to 3m
Reflection
-Is now a fast cast ability
-Updated cast animations
-Updated sound
-Reduced attribute buffs and debuffs for various abilities
-These became much more powerful with the addition of new secondary attribute effects
-This also fixes some debuf stacking problems
Affected abilities:
-Reduced the attribute buffs from Bio Augmentation all pump levels from 50% to 30%
-Reduced the attribute buffs / debuffs from Reconstruction from 50% to 30%
-Reduced the attribute debuffs from Disease from 50% to 30%
-Increased the magazine size of Fire and Ice shotguns from 15 round (5 shots @ 3 per shot) to 30 rounds (10 shots @ 3 per shot)
-Shield Extender maximum damage absorption has been reduced, and its cooldown time has been significantly reduced
-Two-way squad portable waypoints are now accessible by all squadmates from any permanent or portable waypoint – now you can build your own personal waypoint network on operations maps!
-Machine Guns, Leech Guns, Polarity Guns, and Propellant Guns now take lower quality ammunition at higher levels
-Hand Grenade and EMP Bomb damage has been increased significantly
-Shield Extender now requires Logos
-New Engineer ability “Feedback” replaced Temporary Wormhole. Feedback causes targets to take damage from performing various types of actions.
-Adjusted the attribute bonuses given by various armor modules for better balance between the modules and for less overpowered min/max cases.
-Primary attribute bonuses were decreased (but on the whole are better than before because of the new secondary attribute effects)
-Secondary attribute bonuses were increased, because they were disproportionately weak
-Regeneration rates were converted from percentages to flat values and on the whole are more powerful now
-Affected armor modules are:
Body Bonus
Mind Bonus
Spirit Bonus
Health Bonus
Power Bonus
Regen Power
Regen Armor
Regen Health
-The three primary attributes (Body, Mind, Spirit) now grant additional combat bonuses:
-Body improves the maximum absorption (but not the recharge rate) of armor
-Mind improves the damage done by your Logos abilities
-Spirit improves your chance to Crit Hit, with both weapons and abilities
-All base recharge/regeneration rates for Armor, Power, and Health are now based on flat amounts per second, where before they were a percentage of maximum per second
-The base regeneration rate for Power has been improved significantly
-The base regeneration rate for Health has been improved slightly
-Armor absorption and recharge rates have been re-weighted as follows:
Generally the extreme differences between armor suits have been narrowed somewhat, for example:
-Bio now has a much higher total absorption and a slower recharge rate
-Graviton now has a slightly reduced damage absorption capacity but recharges faster than before
-Descripives are Poor, Fair, Good, Excellent, where “Excellent” is about twice as strong as “Fair”
-Motor Assist: Absorption is Fair, Recharge is Fair
-Hazmat: Absorption is Fair, Recharge is Excellent
-Reflective: Absorption is Good, Recharge is Good
-Bio: Absorption is Good, Recharge is Excellent
-Graviton: Absorption is Excellent, Recharge is Fair
-Mech: Absorption is Excellent, Recharge is Poor
-Stealth: Absorption is Good, Recharge is Poor
-All players and creatures now have much more Health than before. Health and Armor are now more closely equal portions of avatar and creature total hit points.
-Damage ratings throughout the game have been adjusted to account for new armor values and new health values
-Game balance has been adjusted to be slightly easier at all levels (higher character survivability) and significantly easier at higher levels.
-Pace of combat has been maintained in general
-Many types of “damage wall” creatures have had their health reduced.
-The Medic power, Regeneration Wave has had its regeneration percentage/per second lowered. This ability was originally slated have a 4% increased regen rate, but was instead changed to a 400%, making the ability completely overpowered, sometimes causing invulnerability. This bug has now been corrected.
Crafting/MS:
-Items with Level 5 modules on them can be disassembled.
-Different items can now have different prices at different vendors.
UI:
-Client version information is now sent with /bug and /petition
-/bug and /petition window now sets keyboard focus to the appropriate edit box.
-Added new string substitutions for the chat window:
-%tname% gets replaced with the last name of the targeted entity, or "?" if no entity is currently targeted
-%tfname% gets replaced with the first name of the targeted entity, or "?" if no entity is currently targeted
-These substitutions can be used with all /slash commands. Example:
/invite %tname% invite the targeted player to party
/lookup %tname% get information about the targeted player
/w %tname% send a private whipser to the targeted player
-With the next patch, the first time you run it, you will see the message:
“Tabula Rasa would like to auto configure its graphics settings based on your hardware. Would you like to auto configure your settings now?”
-Yes – The autoconfigure utility picks and sets your graphics settings based on your hardware (see table below)
-No – Your current settings are kept, you aren’t prompted again
-Cancel – Your current settings are kept, you are prompted again next time you start
-Autoconfigure:
System Memory < 640MB, LOW
Video Memory < 256MB, LOW
System Memory < 1.5GB, restricted to VERY HIGH or below
Video Memory < 512MB, restricted to ULTRA or below
Resolution: 1024x768 or closest supported resolution. If current resolution is widescreen, selected resolution is widescreen as well.
NVidia FX series, LOW
NVidia 6000 series, NORMAL
NVidia 7000 series up to 8800, HIGH
NVidia 8800 and above, MAX (or Ultra if not 512MB card)
ATI Radeon 9600 and below, LOW
ATI Radeon 9700/9800, NORMAL
ATI X300/600, LOW
ATI X800, NORMAL
ATI X1000 series up to 1500, LOW
ATI X1600, NORMAL
ATI X1800, VERY HIGH
ATI X1900 and up, MAX (or Ultra if not 512MB card)
-Note: ATI x2000 series – driver has a bug with static shadows and they default to mode with static shadows enabled.
-Players will now have a chance to stop and take a breather with the /sit and /liedown commands.
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It's all in the Reflexes.
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