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Patch Notes 2/21/2008 Public Test Server
Old 02-22-2008, 06:49 PM   #1 (permalink)
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Nemesis says some cool stuffNemesis says some cool stuff
Default Patch Notes 2/21/2008 Public Test Server

Looks like the next big patch is live on the Test Server! Some interesting stuff in here, especially for the Spy.

Quote:
Classes & Combat



The Blade’s alternate (“melee”) attack now operates like other weapons instead of identically to the normal attack:


Its effects (damage bonus, Knockback / Stun) are based on the Hand to Hand Skill.

The regular attack is still based on the Blade skill and is not effected by the Hand to Hand Skill.

The animation shows the user striking the target with the hilt of the weapon.



Changes to the Traitor ability (Spy class)


The effect of Traitor now ends when the victim takes damage (PVP only)

The Traitor ability now has a five second cooldown time

Mind Control no longer has an effect on other players in PvP

This is a temporary change - a better solution will be offered in a future publish, once some other related technology improvements are made


The shield around bots created with the Bot Construction ability is now easier to see through.

Two-Way Personal Portable Waypoints now correctly persist with indefinite duration on Operations maps.

Note that one-way Portable Waypoints are not intended to be persistent, even on Operations maps.

When being Resuscitated on the battlefield, the player now receives a confirmation dialog box, allowing choice of whether and when to be revived.

Fixed and issue that caused players to freeze in place after using the Self Destruct ability.

It is no longer possible to move around while performing certain emotes by briefly tapping the movement keys. Moving will now end all emotes.

Hand grenade tooltips now list the correct damage values.

Crouching will now terminate emotes; previously the combination of the two created odd blending of animations.

A targeting bug caused AoE Healing Discs and Repair Tools to not activate when the player’s reticule was over certain kinds of targets. This has been fixed.

Special gift items (like Halloween Masks and special hats) may now be placed into the footlocker.

Updated the Graviton Armor skill tooltip to clarify that Graviton Armor Skill increases armor recharge rate per piece of Graviton worn per skill pump level.

The text tooltip with the Game Effect Icon for Graviton Armor now correctly identifies its source.

Green, Blue, and Purple Healing Discs and Repair Tools now offer +20%, +40%, and +60% effectiveness like other equipment.

Rushing Blow now costs less Power to use at higher pump levels .

The Game Effect Icon for Viral Conversion now includes text indicating the damage type Virulent damage is being converted to.

The Game Effect Icons for different pump levels of the Disease ability are now more concise and accurate.

The effect from the Conversion ability can now be removed by right-clicking the Game Effect Icon.

A Crit Hit from a Laser effect reduces the victim’s ranged damage by 10% for a few seconds, and will stack with other Laser Crit Hit effects.

The Game Effect Icon from a Laser Crit Hit now accurately communicates the nature of the effect.

The tooltip for the Tectonic Strike ability has been cleaned up and now accurately describes the ability’s area of effect.

The Atta attack that debuffs the target’s resistance to Physical damage now has a Game Effect Icon.

The Armor Shutdown mechanism’s Game Effect Icon now correctly communicates the effects.

The Crit Wave tooltips now indicate the correct Crit Hit bonus.

The Rushing Blow ability’s tooltips have been cleaned up and made more accurate.

The tooltips for the Scourge ability now list the type of damage dealt.

The tooltips for the Carpet Bombing ability now list the type of damage dealt.

Consumable items now display their cooldown timers on their inventory icons as well as in the Ability Tray.

The tooltips for Resuscitation Trauma Kits have been cleaned up and better describe how reduced Attribute Points are restored to the user.

The Game Effect Icons for Reconstruction now use more appropriate icon images.

The text on the Game Effect Icons for the Reconstruction ability have been cleaned up and made more accurate.

Hazmat Armor now adds a Game Effect Icon / Tooltip on the wearer detailing its effects.

Stealth Armor now adds a Game Effect Icon / Tooltip on the wearer detailing its effects.

Reflective Armor was not reflecting the correct amount of damage. This has been fixed. The Game Effect Icon now communicates the correct damage reflection

Tooltips for the Shrapnel ability now list the type of damage dealt.

The Blade skill tooltips now correctly describe the damage bonuses from Backstab Previously, the amount of damage was correct, but the tooltip information was not.

Rocket Launchers no longer heat up from being fired.

The Keal Ground pound ability from Polymorph Rank 4 now has a shorter casting time.

The Hominas Machina ability Revive from Polymorph Rank 5 is now under player control and will no longer be automatic.

The tooltip for the Thrax Kick ability (accessed via the Spy’s Polymorph ability) has been cleaned up and more accurately describes its effects.

The tooltip for the Kael’s Ground Pound and Smash abilities (accessed via Polymorph) have been cleaned up and made more accurate.

The tooltip for the Technician’s Repair ability (accessed via Polymorph) now lists the ability’s radius.
Check the link to see the rest!
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Old 02-28-2008, 04:54 AM   #2 (permalink)
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Damonte is excited that this patch went live on the main servers on 2/26. Especially this particular note:

Fixed: Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill.
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