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TF2 Update : 6th Mar 2008
Old 03-07-2008, 08:37 AM   #1 (permalink)
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Post TF2 Update : 6th Mar 2008

Published: Thu, 6 Mar 2008 05:10:51 -0800

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

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Removed sv_alltalk from the list of convars that affect custom server tags
Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
Updated the URL used for the "Click for more info on custom servers" link on the Custom tab
Fixed a crash for a sound channel getting created without wavedata
Fixed Setup timer not showing the correct percentage in the circular progress bar
Fixed being able to enter a "spectate" command in the client console to join team Spectator when mp_allowspectators is set to 0
Fixed SourceTV servers not being displayed in the Spectate tab for servers with custom server tags
Fixed servers with maxplayers

Last edited by Bommando; 03-07-2008 at 09:23 AM.
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Old 03-07-2008, 06:55 PM   #2 (permalink)
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Best timing of an update being released EVAR.
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Old 03-07-2008, 07:12 PM   #3 (permalink)
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Ya, this one was special. Almost no warning at all. I saw the message about the update and I thought "uhoh, those guys are gonna be screwed".
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Old 03-07-2008, 07:41 PM   #4 (permalink)
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Quote:
Originally Posted by icky View Post
Ya, this one was special. Almost no warning at all. I saw the message about the update and I thought "uhoh, those guys are gonna be screwed".
Icky, if you've not already done it, can get that line back into gameinfo.txt that activates source mod?
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Old 03-08-2008, 12:16 AM   #5 (permalink)
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Quote:
Originally Posted by BHack View Post
Icky, if you've not already done it, can get that line back into gameinfo.txt that activates source mod?
I did it. Not sure if it works on map change or on restart, but it's there.
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