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Team Fortress 2 TF2: Valve's long-awaited successor to Team Fortress Classic, distributed over the Steam Platform.

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Old 05-06-2008, 05:08 AM   #21 (permalink)
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As far as I can tell crits don't effect buildings any differently, someone esle can confirm or deny.
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Old 05-06-2008, 05:37 AM   #22 (permalink)
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99% sure crits don't affect buildings any differently. The engineer will feel it though. Oh yes, he will.
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Old 05-06-2008, 06:18 AM   #23 (permalink)
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Buildings:

A) Are not affected by crits

B) Are not affected by range damage dropdown



Like I mentioned in the other topic I feel like 2 of 3 Kritz are going to waste because of people dieing before or meanwhile.

Also I do not think more than 1 Kritzkrieg per team is good. More than 1 gets a burden for the times you really need the Invuln.

When I join as Medic I look around if there is someone else with a Kritz and if there is some experienced player on my team who will use it correctly. Only then I will equip it
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Old 05-06-2008, 02:50 PM   #24 (permalink)
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Well I will use it properly if you don't activate it at random times when there are no enemies around me.

"Damn this sucks I am a heavy and just spawned and now I have to walk all the wa... HOLY CRAP MY WEAPON IS GLOWING WHAT IS GOING ON OH GOD SHOOT SOMETHING BHACK OH SHI OH SHI"

Next thing you know I am firing sasha at health powerups just to feel like I accomplished something.

Lyra!
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Old 05-06-2008, 10:19 PM   #25 (permalink)
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Mmmm, I just considered one place where the kritz/pyro might work out well. Last point of Dustbowl, take a pyro through the tunnel and come up behind the attackers as they are bunched up at that final corner, then crit them all to death. YAY!
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Old 05-06-2008, 10:46 PM   #26 (permalink)
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unless they have a sentry...then youre screwed.
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Old 05-06-2008, 10:50 PM   #27 (permalink)
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That's a job for the team spy. Coordinate with him so he saps just as you exit the tunnel, toast the engie, and move on to the rest of the soon-to-be-extra-crispy enemy team.
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Old 05-06-2008, 11:28 PM   #28 (permalink)
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Kritz/Pyro works fantastically on Goldrush. Juice and I used it when a bunch of people on the other team were crowded around the cart and it got 3 or 4 kills while pushing the rest of the team back quite a ways. It works as well as any other class, except the rest of your team needs to move in after and pick off the low-health stragglers.
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Old 05-07-2008, 04:26 PM   #29 (permalink)
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Also has anyone tried kritzing 2 soldiers at once for double the rocket fun? Some of you skilled medics could try it out I guess (or would it run out way too fast). When your kritzed soldier runs out of 4 rockets it's not a bad idea to switch to another soldier right behind to follow up?
I've already been applying this tactic. You have to make sure to prep the two soldiers ahead of time so the second soldier stands by awaiting the first to fire the initial payload.
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Old 05-07-2008, 06:37 PM   #30 (permalink)
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Kritz effect will instantly wear when switching away unlike normal Uber. So you will need to time it perfectly after the first Soldier ran out
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