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New Environment Ideas
Old 08-02-2008, 02:57 AM   #1 (permalink)
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Default New Environment Ideas

Sooooo, VALVe are asking the community for any ideas they may have on their blog:

http://www.teamfortress.com/post.php?id=1729

What do you guys think?

I personally think that something set on a space station would be quite interesting though I don't know how the Source Engine gravity works. I think, Dystopia managed to have it going in different directions for different players but that mod was so trippy I don't know if I'm remembering it properly.
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Old 08-02-2008, 04:11 AM   #2 (permalink)
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There's a custom moon map that has low gravity in some areas, iirc.

I like the maps with water in them. A map called cp_Harbor or something has some pretty cool spots for underwater shenanigans.
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Old 08-02-2008, 06:01 AM   #3 (permalink)
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Should have an entire map underwater, with a tiny bit of breathable air at the surface. Would add a new dynamic to the map as youd have to periodically surface.

Doubt theyd go for that though, as fun as itd be. Too weird.
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Old 08-02-2008, 06:09 AM   #4 (permalink)
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tropicalisland with a geothermal power station, built into the side of an active volcano. it could have various facilities scattered around the island for a hydro-esque approach. or it could be an assault on the top of the volcano a'la dustbowl or goldrush style.

EDIT: could also be done king of the hill style, like that corporate map, with the top of the volcano being the object.
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Old 08-02-2008, 07:11 AM   #5 (permalink)
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Has anyone ever played Prey?

Highlight the following section to reveal possible spoilers:

**************************************************
If so, recall the use of teleporters that took the player to seemingly new terrains, planets or small moons even, only to find that you'd been teleported inside of a container that you'd passed by only moments before and are fighting, in some micronized form, on the surface of a rock sample that you'd seen earlier, suspended within. The only reason you finally know where you are once the disorientation following teleportation settles was because when you trigger a button inside that environment, an alarm goes off and you see what appears to be a GIGANTIC version of an enemy warrior run up and look into the now obvious container you are in, spotting you, and transports himself into the box to do battle.
**************************************************

That was by far the most clever and interesting use of in-game mechanics and visual/environmental trickery I've ever encountered in a game - all done on the Doom3 engine. I'm willing to bet the HL2 engine can handle similarly clever ideas.
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Old 08-02-2008, 08:37 AM   #6 (permalink)
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You know, you can delete your own posts. Click edit, click delete and select delete message. Or you could have edited your message.
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Old 08-02-2008, 09:32 AM   #7 (permalink)
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Ahhh... I was wondering where that button was hiding... Got used to seeing it on the bottom of each post on other forums. Thanks!
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