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TF2 Update : Aug 19th 2008
Old 08-20-2008, 12:20 AM   #1 (permalink)
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Exclamation TF2 Update : Aug 19th 2008

Published: 08-19-2008 10:30 AM

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables
  • Natascha, The Sandvich, The Killing Gloves of BoxingAdded 35 new Heavy achievements


Added Arena game mode
  • 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands


Added 2 new maps
  • Badwater Basin, a new payload mapcp_steel, a community map by Jamie "Fishbus" Manson


Changes
  • Added server map timeleft to upper right of scoreboard
  • Added new firing sounds to The Backburner
  • Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
  • Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
  • 32 player servers can now support an extra slot of SourceTV
  • Made the freezecam item panel description easier to read
  • Players now broadcast whether they chose a team directly or use autoteamAdded proper handling of cart blocking recognition to Payload maps


Bug fixes
  • Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
  • Fixed Spy watch arm not using team skins
  • Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
  • Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
  • Fixed a loophole that allowed players to pickup weapons of other classes
  • Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
  • Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
  • Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
  • Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
  • Fixed spectators not having the target ID labels display correctlyFixed the cart alarm sound occasionally getting stuck on in Payload maps


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