Quote:
Originally Posted by Tybalt
The problem with three teams of six is that you get no variation in the teams. It is fun, I admit, to have the camaraderie of your own team - but I think that churning players to prevent the same crappy team from losing over and over and the same uber team from winning a high % of the time is important as well.
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Actually, I would say that 3 teams of 6 is probably the best setup as well.
I thought, like you mentioned, that it would create 3 distinct teams that rotated in and out of play together. Play arena for a couple hours like this and you find out that that isn't what happens at all. Player population is way too fluid - because of all the joins and drops the teams don't really stick together at all.
At first I though this sucked, but then when we set it so that almost no one waited and the teams were almost totally stagnant, I realized this sucked horribly as well. There was no back and forth, the dominant team just cruised through the map and the losers bailed.
So, the two things that came out of it for me were:
1. You need to have teams that rotate out at least half of their players when they lose.
2. The mode seems to favor small teams more than large teams. It goes quicker, your life is worth more, and thus you have more involvement in the round.
6 man teams seemed to be about perfect, go figure, thats the valve default. On an 18 man server though that leads to sit outs which people don't like. It's a tradeoff though, sit out some or have more fun when you are playing.