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Team Fortress 2 TF2: Valve's long-awaited successor to Team Fortress Classic, distributed over the Steam Platform.

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Old 01-30-2008, 01:45 AM   #21 (permalink)
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Ok does anyone find it a little weird that the map feature in the stats page zooms in down to levels where you can see side streets and near exact locations? Maybe I'm just a little crazy but it is kind of weird. I think it takes the hub in your area since the location for me is at some comcast facility at least a 10-20 minute drive away from me, but it still weirds me out.
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Old 01-30-2008, 01:47 AM   #22 (permalink)
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Ok does anyone find it a little weird that the map feature in the stats page zooms in down to levels where you can see side streets and near exact locations? Maybe I'm just a little crazy but it is kind of weird. I think it takes the hub in your area since the location for me is at some comcast facility at least a 10-20 minute drive away from me, but it still weirds me out.
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Old 02-02-2008, 04:54 AM   #23 (permalink)
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Is it not possible to get it to track score per minute? This would be a far better way for it to more accurately show the best player, so long as it only ranks once you have a set number of points. Only downside is that nobody would be able to catch up to conscript.
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Old 02-02-2008, 05:06 AM   #24 (permalink)
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Is it not possible to get it to track score per minute? This would be a far better way for it to more accurately show the best player, so long as it only ranks once you have a set number of points. Only downside is that nobody would be able to catch up to conscript.
I kind of prefer to see the stats as a good way to track progress and see a breakdown of your play time rather than who is the better player. Numbers have never been good at tracking that.

For example: People who regularly seed the server or keep it alive late at night will have a drastically lower SPM than those who only play prime time. People who regularly sacrifice themselves to keep intelligence alive or to block captures will have a much lower KD than those who sit back and snipe for rounds on end. Dedicated Medics also suffer in KD, although they get bonuses for assists. There are also classes which don't score fast, but are needed for a team victory just like any other. Engineers and Scouts tend to score much slower than say Soldiers, Snipers, Heavies and Demos, but they fill a very important role in most rounds, albeit in smaller numbers.

There is a place for each play style, but using stats to compare them isn't the way I envisage the stats system. The leaderboard rewards those who play the most, which I think is fine. For the other stats, each individual can have their own take on things and work on their game how they see fit.

A little rivalry is good, but I'd prefer to tweak the overall score count to reward a broader mix of teamwork actions than straight out who can score the fastest.
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Old 11-11-2008, 06:54 PM   #25 (permalink)
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Has this been out of commission? We had a bunch of players on last night, but nothing was recorded.
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Old 11-11-2008, 07:08 PM   #26 (permalink)
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I'm pretty sure we switched from HLstatsX to a different statistics tracker. I don't recall the URL nor know if it is still running.
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Old 11-17-2008, 06:37 PM   #27 (permalink)
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After the move the server for the stats hasn't been updated. It's still tracking our old Texas server.
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