| TF2 Map Discussion Talk about your favorite Team Fortress 2 maps, suggest new ones or petition to have your most hated map removed. |
03-30-2008, 07:16 AM
|
#3 (permalink)
|
|
Professional Crastinator
Join Date: Sep 2007
Location: Austin, Texas
Posts: 1,294
|
Great to hear. I'm loading this onto the server now.
|
|
|
04-01-2008, 06:05 AM
|
#4 (permalink)
|
|
Fueled By Bamboo
Join Date: Mar 2008
Location: Earth
Posts: 827
|
Very fun!
First of all, some basic points:
- It seems pretty large, but the size is reasonable once you learn it.
- Going back to the above point, it takes about 2 minutes to figure out, but once you do you can really appreciate it.
- Nice and wide open, with lots of attack routes and places to defend inside the base. I especially like the little set of platforms coming out the wall at the last/first points which let you reach a small defensive nook.
- Along with its size it needs a decent number of players, but that's usually not a problem during busy hours.
Overall, it's linear but doesn't really feel that way. You can fight/approach from under the raised platforms, on top, and from the little tunnels underneath. The respawn point allows quick access to your first point as well as straight out to your second, from where you can go up to the sniper deck, out the front, or into the tunnels.
Like most CP 5 point push maps, the first battle for the middle is very important. The wide open spaces mean forward sentries, if leveled up and placed well, are a real pain to deal with.
Hope to see it some more!
__________________

|
|
|
 |
04-01-2008, 06:45 AM
|
#5 (permalink)
|
|
Professional Crastinator
Join Date: Sep 2007
Location: Austin, Texas
Posts: 1,294
|
Thanks for the feedback. Keep it coming!
I was mostly running around trying to learn the map. I thought it was relatively small until I discovered the tunnels below and second/third floor battlements areas. I'm witholding judgement until we can play it a few more times.
|
|
|
04-01-2008, 07:19 AM
|
#6 (permalink)
|
|
More Focused
Join Date: Jan 2008
Age: 19
Posts: 60
|
Quote:
Originally Posted by PANDAmonium
The wide open spaces mean forward sentries, if leveled up and placed well, are a real pain to deal with.
|
I played a little bit of engy on this map, and no "good spot" has really stuck out to me yet. Actually quite hard to cover all the entrances: chances are someone manages to get out of range of the sentry and then will attempt to pelt it to death.
What I want to see is Santa out on the battlements overlooking the middle. I'll even build him a dispenser spyshield.
As for other thoughts:
Slightly confusing layout: bottom tunnels, and inability to access the secondpoint straightforwardly (I saw 9 scouts (during suddendeath) trying to figure out how to get to the point while the 10th went and capped both points)), although these issues will go away as we get more familiar with the map, I suppose. Haven't worked out how the spawn works either, and haven't seen a good battle over the last point because the defending team gets capped out before they even know how to get up there.
Important to remember in its trial periods to NOT cap out the defending team before enough people download the map.
|
|
|
 |
04-01-2008, 06:10 PM
|
#7 (permalink)
|
|
Frickin Laser Focused
Join Date: Sep 2007
Location: Happy place
Posts: 1,997
|
Quote:
Originally Posted by luuser
Important to remember in its trial periods to NOT cap out the defending team before enough people download the map.
|
Ya, it is really important for people to play friendly when new maps show up. Unless your goal is to kill the server, you need to let people get into the game and play. Spend some time searching the map and finding good sentry spots rather than scout rushing the points.
|
|
|
04-01-2008, 06:16 PM
|
#8 (permalink)
|
|
Lazyman Dan
Join Date: Dec 2007
Location: Wilmington, NC.
Age: 23
Posts: 436
|
I like his previous maps so once I learn the layout im sure it will be a fun map.
__________________
"Golden" Rule as medic, Attach to good fellows and heal nearby losers when needbe.
Are you planning on fighting the enemy commander, or are you just going to hide in your base.
It is too late comrade the entire world and all of its history is MINE, to COMMAND AND CONQUER.
"He who controls the past commands the future. He who commands the future, conquers the past."
"He drew first blood..not me."
The soldier is a class that wins battles, the demoman is a class that wins wars.
~~~~~~~
|
|
|
04-01-2008, 09:30 PM
|
#9 (permalink)
|
|
Porn Power!
Join Date: Jan 2008
Location: in the butt
Age: 27
Posts: 428
|
original link is broken
__________________
Quote:
Originally Posted by CitizenSnips
Snail is like a Medic's wet dream.
|
|
|
|
04-01-2008, 10:20 PM
|
#10 (permalink)
|
|
Professional Crastinator
Join Date: Sep 2007
Location: Austin, Texas
Posts: 1,294
|
Merged threads to have vile's original links included in feedback thread.
|
|
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|
All times are GMT. The time now is 01:34 AM. |
|
|
|