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[Map Update] cp_stag_b4
Old 04-04-2008, 03:57 AM   #1 (permalink)
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Default [Map Update] cp_stag_b4

The TF2 map Stag has been updated to Beta 4. Beta 4 changes the tunnel system greatly, and fixes many other bugs. The tunnels should be much less complex, so players should find their time spent there much more useful. The full list of changes can be found at http://vilepickle.com/map/readmes/README_cp_stag.txt

Download:
http://vilepickle.com/map/cp_stag_b4.7z (7zip)
http://vilepickle.com/map/cp_stag_b4.zip (zip)

Screenshots:
http://vilepickle.com/map/screens/tf2_cp_stag

The links of the forums I post to are on my site at http://vilepickle.com/links.php
If you know someone who wants to be added to my list, let me know from my contact page.

You can always find up-to-date map releases from me at http://vilepickle.com/maps.php

Thanks. This should be the last beta before Stag becomes final (probably not until next month).
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Old 04-04-2008, 04:59 AM   #2 (permalink)
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I'll load this on the server as soon as I'm not drunk, i.e. tomorrow morning.
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Old 04-06-2008, 06:43 AM   #3 (permalink)
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Saw your server running this tonight... couldn't connect for like 30 mins and gave up :P

I assume it went well if nobody was leaving, hehe
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Old 04-06-2008, 02:56 PM   #4 (permalink)
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yea it was good times man. Great map. It definately needs a somewhat full server but theres a little bit for everyone on it. Kudos.
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Old 04-06-2008, 05:23 PM   #5 (permalink)
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Yeah it seemed pretty well liked the last couple times we've played it. I'm still learning the map myself, but I do definintely like the new tunnels. And I had fun last night trying to figure out sentry placement around the middle CP.

One concern I have is how close 1/2 and 4/5 CPs are. Maybe people will learn to start defending their fist CP when the second gets attacked, but it seems like its right around the corner from the 2nd CP.
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Old 04-06-2008, 07:25 PM   #6 (permalink)
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Originally Posted by Beatnik View Post
One concern I have is how close 1/2 and 4/5 CPs are. Maybe people will learn to start defending their fist CP when the second gets attacked, but it seems like its right around the corner from the 2nd CP.
It's a bitch coming out of spawn at the very bottom of the building, where you are totally vulnerable to everything, and trying to get up to a position where you can defend the CP.

Other than the sniper madness, I like this map. I think the strategies for attacking will evolve in some interesting ways.
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Old 04-07-2008, 03:36 AM   #7 (permalink)
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I was worried about their closeness too, but once people learn it, more often than not it's fairly easy to defend if the other team isn't too determined. That, along with the slightly longer cap time, makes the last one pretty solid.
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Old 04-07-2008, 12:59 PM   #8 (permalink)
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Point 2/4 are fine since you can go out to the last CP and come up on equal or higher ground then them, but the last CP is hard since you can spawn camp the only door while capping the point.
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Old 04-07-2008, 01:31 PM   #9 (permalink)
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There are actually 2 ways into the CP5 room as well. I need to find a more intuitive way for people to know this, I think...
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Old 04-07-2008, 04:21 PM   #10 (permalink)
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Quote:
Originally Posted by Vilepickle View Post
Saw your server running this tonight... couldn't connect for like 30 mins and gave up :P

I assume it went well if nobody was leaving, hehe
By the way, if you haven't already, check your PM inbox.
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