Played it on CP. It's very massive. It looks nice, though. I think maybe we could have benefitted from more teleporters, but generally the lack of hallways and wide open spaces makes for interesting firefights. Again, the main beef is the size - sometimes regrouping to attack, or even reaching the "frontline" is difficult. This map would benefit highly from dynamic spawns, or something to move up the attacking team.
EDIT: Apparently the mapmaker is aware of this, and believes his map works well in 32 player games. Anyway, another issue with the size is that even after capping the first point sometimes it's difficult to get set up to attack the second. You don't have places like the tunnels in Dustbowl Stage 2, which means the defending team can sometimes easily push the attacking team quite far back.
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