This will be on the server Wednesday night. Discuss it here.
http://www.fpsbanana.com/maps/57581
This will be on the server Wednesday night. Discuss it here.
http://www.fpsbanana.com/maps/57581
So far, I like this map, but I didn't see the whole thing. I like the way it uses many vertical levels. Many other maps keep you down on the ground all the time.
I definitely want to play it a few more times.
Yeah the map is huge, and can feel a little sparse even with a full server, but it was very interesting. There are a LOT of entrances/exits from both houses, for example. Even though we lost I still had a good time on the map.
The prominent feature of the map are the Escher buildings, but most of the fighting occurs outside and in the middle ground. The high-ground and center staircases are pointless too. The escher buildings are cool at first, but they're cramped and it's easier to just bypass them as a soldier or demoman, since the intel is just on the roof.
It's a cool concept but the implementation needs a lot of work.
Decent map but I kinda agree with jepzilla. The area connecting both bases in the middle also seems too convoluted and large.
The middle area is pretty big but unlike other ctf maps you don't have to run past the spawn to grab the intel. Going in the right side means you bypass the spawns and you're halfway up the stairs. For scouts soldiers and demos you can jump up to the roof many ways, and once you're up theres lots of options for getting down.
And because you don't have to kill a team on the way in and on the way out to get their intel hopefully turtling wont be a problem. Theres a lot of angles to destroy sentry guns too, guns on the intel can be taken by a demo on the right side.
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