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TF2 Map Discussion Talk about your favorite Team Fortress 2 maps, suggest new ones or petition to have your most hated map removed.

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Should we keep or throw away fastlane?
Old 07-09-2008, 06:20 AM   #1 (permalink)
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Default Should we keep or throw away fastlane?

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Old 07-09-2008, 06:26 AM   #2 (permalink)
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I don't particularly enjoy it, but there are worse. Steel is a guaranteed population killer.
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Old 07-09-2008, 06:57 AM   #3 (permalink)
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This map is one of the many rape maps in the game. What is worse is our map rotation has all the rape maps in a row so its extra rape-tastic. Rape maps are not fun at all because only 5% of the time is it slightly back and forth and not a complete steam roll. For fastlane I have only seen a team push back from the last 4th point and win once.

Get rid of the rape maps.
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Old 07-09-2008, 07:14 AM   #4 (permalink)
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So by "rape maps" (what an offensive and stupid term by the way), do you mean all maps with five capture points that the two teams fight over from equal standing? If not, what are you talking about?
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Old 07-09-2008, 07:54 AM   #5 (permalink)
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The layout isn't too far off from labor, and I think labor's a pretty popular/likeable map among most of us. It's a fun spy/scout/soldier map, which is all I've ever played on this map so far so I may be biased. Pushing out from the last point is hard but not difficult if you take the top route. Defend the bottom routes and push out through the top, use the elevation to your advantage. This holds true for maps such as well, granary and stag as well; most CP maps have a top and bottom route from the last to the 2nd point.

I think most of us have mixed feelings about the 5 CP maps; I personally don't care about the maps too much; the outcome is usually more based on the team makeup (classes, etc.) and communication (!) than the map itself.

EDIT: and I think most people have vivid memories of playing this map with 5 pyros per team, which may have an effect on its likability. The CPs are big enough that pyros can VERY easily flank behind the entire team by hugging the left/rightmost edges, which leads to much discomfort in the rear end.
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Old 07-09-2008, 08:57 AM   #6 (permalink)
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I think it should stay, but probably not stay in the rotation forever.
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Old 07-09-2008, 01:10 PM   #7 (permalink)
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I say out with it. too many new people get lost *still not sure how you get lost on a striaght line* and its poorly laid out. it favours whichever team gets that center point far too much leaving the other team scrambling to just try and hold on. plus having 3 ways to get into the last point makes it damn near impossible for the defending team to push out because as soon as they start the other team swarms in from the other side. its a decent looking map, just not good to play on.
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Old 07-09-2008, 02:10 PM   #8 (permalink)
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I like it. Than again I like a few maps we dont play often or any.
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Old 07-09-2008, 05:13 PM   #9 (permalink)
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I don't like it much, but I voted for "keep it" because I like to suffer.

I find the 2 end CP's interesting to fight over, but the middle one is bland, and I like the middle one to be the most interesting battle location.
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Old 07-09-2008, 05:44 PM   #10 (permalink)
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its ok but id rather it be replaced with badlands but thats just me
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