First Impressions (Played it once):
PROS:
- Good CAP Point Area designs, open and airy but with nooks and cranies.
- Good size overall for a 10v10
CONS:
- Bit Convoluted, lacking in design flow elegance.
- Needs env_cubemap work, reflections were all messed up.
- Seemed unbalanced for classes, Pyros rule, Soldiers get toasted because of all the narrow little paths.
- Piles of dirt need work, sticky.
It was an ok map, still in beta I assume.
__________________

|