Discuss it here. The mapper is looking for feedback on balance issues, so leave them at the link below if any pop up.
http://www.fpsbanana.com/maps/59735
Discuss it here. The mapper is looking for feedback on balance issues, so leave them at the link below if any pop up.
http://www.fpsbanana.com/maps/59735
First Impressions (Played it once):
PROS:
- Good CAP Point Area designs, open and airy but with nooks and cranies.
- Good size overall for a 10v10
CONS:
- Bit Convoluted, lacking in design flow elegance.
- Needs env_cubemap work, reflections were all messed up.
- Seemed unbalanced for classes, Pyros rule, Soldiers get toasted because of all the narrow little paths.
- Piles of dirt need work, sticky.
It was an ok map, still in beta I assume.
Yeah this is their first public release. Leave that feedback in his fpsbanana page! I've found most mappers to be very responsive there, and we can shape the maps (to a certain extent) to play better on our server if we're consistent with our feedback.![]()
DownEast's post.
Was a fun map overall for the time we played it, with lots of tactical variety, but marred slightly by sticky piles of dirt and other strange terrain artifacts I couldn't quite put my finger on.
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