None of that is really possible with the HUD. It has slots for text, but it's using 4 of them for the percentages already there (out of 5). They're good ideas, but they need to be fleshed out by Valve (or at least there needs to be documentation on the HUD more besides what there is... ie, close to nothing)
I've decided to go with a system where blue can spawn on their side of the map and red can spawn on theirs, minus the fountain and small warehouses, which are more "central". Any team can spawn in those.
So, it will be:
Blue spawn locations (if they have those CP's):
BLU Base
Arch Room
Library
RED spawn locations (if they have those CP's):
RED base
Boathouse
Balcony
Overlapping spawn locations:
Fountain
Small Warehouse
Keep in mind that if an enemy is present within the spawn area, players won't spawn there. Fountain/Small warehouse overlap because if RED were to have fountain it would definitely unbalance the map if they got fountain.
This spawn change SHOULD allow for some sort of "fronts" to establish even if one team has CP's in the other's "side" of the map. It should also make games closer.


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