Quote Originally Posted by Arf View Post
In my opinion the map is a confusing and poorly designed mess. It survives here because of the loyalty of the -F- regulars who are willing to put up with the frustration of learning complex non-sequitur maps if it means playing with friends. Otherwise there isn't much incentive to stick around for the "learning experience."
Shut up zoopy. Oh wait.

From my experience, everyone I played with loved the map, even for pubs and first-timers on the map. The only frustration I've ever seen is on the 3rd stage, but the 3rd stage is a pain to learn anyways. With a few tweaks (especially near the defense spawn on stage 3) it could be really nice. I don't think it's any more complex than canalzone or steel. I actually learned this map faster than both of those maps I mentioned above.

Good routes of attack for the 3rd stage, 2nd cap: go far left or far right. both paths are pretty well covered and lead you behind the cap point. On the left you come out next to both of the spawn doors, on the right you come out on a ledge behind the point. All you need is a demo going left and an uber on the right for taking out guns (most of which are hidden on the right side) and then everyone can just rush up the middle slope.