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TF2 Map Discussion Talk about your favorite Team Fortress 2 maps, suggest new ones or petition to have your most hated map removed.

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Old 08-26-2008, 01:38 AM   #11 (permalink)
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Originally Posted by L10N View Post
On the serious side I agree that snipers are rather powerful on this map, but then again you could also say demo is because one demo can watch everyone exit from your base. The health packs are hardly a big deal because turtling will make you lose by cap out.
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Old 09-05-2008, 10:36 PM   #12 (permalink)
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Arena_mach has been updated to version 2, now called Arena_mach2. This fixes many problems some people had with the map. It now conforms to the traditional arena style of next to no health packs. Some obstructions that hindered gameplay flow have also been taken out.

FINAL 2.0 CHANGES/FIXES:
-Logs to each sniper deck removed
-Boxes in the middle removed due to their placement being annoying in terms of movement flow
-Middle tower health pack removed
-Medium base health packs removed
-Both sewer small health packs removed
-Planks added to allow easy crossing from stairway base exit to middle area, which helps avoid sniper fire
-Spawn points fixed to prevent players spawning on one another

Screenshots:
http://www.vilepickle.com/map/screens/tf2_arena_mach/

Download:
http://www.vilepickle.com/map/arena_mach2.7z (7zip, 7.3mb)
http://www.vilepickle.com/map/arena_mach2.zip (zip, 10.5mb)
http://www.vilepickle.com/map/arena_mach2.bsp.bz2 (bz2, for server admins)
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Old 09-06-2008, 05:19 AM   #13 (permalink)
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nice, excellent work!
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Old 09-06-2008, 08:19 PM   #14 (permalink)
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The updated arena_mach2 is now on both Server 1 and the Arena Maps server.
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Old 09-09-2008, 12:22 AM   #15 (permalink)
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Haven't played arena_mach2 (Ah, I remember the ctf_mach2 days), but I never found snipers to be a problem on Mach. Ever. There are just too many easy ways to counter a sniper. Scouts have an incredibly easy time on this map against them. Though I did like the health pickups in the 1st version, I'll have to play the newest type to give accurate feedback. But keep up the good work on all of your maps Vile!
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Old 09-09-2008, 06:05 PM   #16 (permalink)
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I think snipers dominate on this map not because of the map, but because they can easily go back into base and get health pick ups. I think removing some of the health was a good idea - it helps the gameplay for such a teamwork-oriented game mode.
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Old 09-09-2008, 10:46 PM   #17 (permalink)
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I personally think they should have maps with health, and without. For one without health, it's the classic arena, and with health, it is more *real*. I think it would be cool to have a no respawn type of gameplay, without alot of medics... But thats just my opinion.
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