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Portal Themed Maps
Old 08-27-2008, 03:10 PM   #1 (permalink)
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Lightbulb Portal Themed Maps

I was just sitting here watching some Gary's mod crap and figured. why havnt I seen anyone make a Portal Themed TF2 map? I'm not good at making maps or I would. so I'm just tossing my idea's out here.

all maps take place inside Apature science

CP style map 1
have 5 points leading down a long coridors for the first point. this would give defence a place to hold down but keeping it open enough that it doesnt turtles into nothing. 2nd point would be on the top of a 2 floor room, with entances at the top and bottum, these lead from the middle point, a large open room kinda like Mach4's except with a CP in the middle and a few pit falls.

CTF style map 1
Three long winding coridors that zig zag over and under eachother leading into the bases. bases will consist of a three rooms. middle would have a hole in the floor. one will be spawn the other will have the intel. (the intel should be swaped out for a tiny companion cube)

Push Map 1 Part1
A large U shaped room that inclines up. where the cart is a convayer with one of those energy balls sitting on it. it slowly slides up the ramp giving defence a higher ground but not impervious to decent sniper/rocket/grenade fire. maybe a small vent to allow flanking.

Part2
The cart now goes down a very long and straight line, with rooms cut out down the side of the corridor, forcing the assulting team to move up and take cover, possibly getting side swiped by someone lurking on the side.

Part3
The cart must follow a long S shape. along the corridor are rooms and windows to fire out of, at the end is a room like the end of Portal. with a fire pit in the middle. along the sides are small bunkers for the defenders to hide behind, and a Control room that they spawn from and snipers can lurk in. though Gladis is sitting in the center blocking some shots as the attackers enter.

These were just some idea's I know it would be really hard but hey I figured I'd toss the idea out there, see if someone runs with it...runs with it like a retarded child running with scissors.
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Old 08-27-2008, 04:12 PM   #2 (permalink)
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To make it more like Portal what about making a prop that looks like portals portals (if that makes any sense) and teleports you. I know it can be done and it would give an interesting new aspect to the map. The idea that people can be teleported round the map so you have to always be aware of what is behind you.
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Old 08-27-2008, 11:48 PM   #3 (permalink)
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i like that see. its a neat idea!
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Old 08-28-2008, 01:55 AM   #4 (permalink)
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Maybe a tc? That might be a good idea for the fun server, a puzzle based tc map...
Nice idea, I wish I thought of it.
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Old 08-28-2008, 01:56 AM   #5 (permalink)
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Portal's a bit too... bland for TF2, if you know what I mean.

EDIT: Also, it's spelled APERTURE Science. NOT "Apature Science".
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Old 08-28-2008, 02:31 AM   #6 (permalink)
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Portal's a bit too... bland for TF2, if you know what I mean.
You call Portal bland? I call it funny in-game, and puzzling on other games. I would make it like the bestinclass, except for portal themed, instead of individual class...
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Old 08-28-2008, 03:19 AM   #7 (permalink)
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I'm talking about the look of the main rooms.
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Old 08-28-2008, 03:22 AM   #8 (permalink)
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Hmmm...
Maybe a little mesh here and there, with the red glow...
well, the orange maps have little texture, and neither do the "jump" maps, so as long as its a teamwork/puzzle based map, I think it'll be fine... In the right hands.
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Old 08-28-2008, 04:13 AM   #9 (permalink)
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That's why nobody with a brain *likes* the orange maps - it's because they're too crappy and are the sore thumb of sore thumbs when it comes to visual appeal and attention to detail. Think Super Mario World with nothing but gray tiles for background, orange for foreground, and green squares for you and the enemies. Don't like it? That's exactly why the orange maps are shitty.

The Portal maps follow a similar fashion of being just plain boring, but they work in Portal because the atmosphere in Portal is meant to be that way, somewhat. There's a few places here and there where a bit of detail is put into the maps, but the general feeling is bland. TF2, on the other hand, has enough detail to turn "It's a plain wooden wall. Who cares?" into "Ooh, there's a poster on this wall!" There's a major difference. Portal's map atmosphere just wouldn't fit in TF2 gameplay.
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Old 08-28-2008, 05:41 AM   #10 (permalink)
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I don't think people don't like orange maps beacause they're bland. I personally dont play them that often because its alyways turtling and noone can coordinate an uber. Its mostly bad teamwork IMO.
And this wouldn't be normal tf2 gameplay, it would be a puzzle theme (mostly, if i made it).
I think TF2 is more about gameplay, not graphics. Lemme list a few games that look great, but aren't very good IMO (Factors including replay value, good game, etc). Heavenly Sword, LAIR, Dark Kingdom, a few LOTR games.
But if you're playing a portal map, would you want people to have the feeling that they aren't playing a portal map?
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