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tc_meridian
Old 09-07-2008, 11:52 PM   #1 (permalink)
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Question tc_meridian

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The island of Meridian holds a terrible secret, waiting to be unleashed on the world by Red forces. Can Blue fight their way into Red's lair and stop their plan, or will Red drive Blue off their island? This Territory Control map differs from Valve's TC_Hydro in that it uses CTF infiltration mechanics instead of the domination gameplay of Control Points. This combination of game types makes for an experience that is more dynamic than the usual "turtling" of CTF and less prone to stalemates than CP-based Territory Control.
Current version: tc_meridian_b2

Please provide constructive feedback and mention any balance or technical issues you encounter.
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Old 09-08-2008, 08:12 PM   #2 (permalink)
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Was on this map for a round last night and I have to say it was a great map. The TC aspect of it is done brilliantly, far better than how Valve did it with Hydro and the settings were brilliant. The layout (although confusing) didn't take long to get used to and at no point did one team have an unfair advantage apart from when assaulting the Red boat but that fitted in with the idea of the map.

If there is one complaint it is the lack of sniper spots but that doesn't bother me as I can't stand snipers. I can easily see this been released in a TF2 update just as Steel was.
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Old 09-08-2008, 11:22 PM   #3 (permalink)
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I felt that the distance between the two teams intel wasn't far enough. There also seemed to be some blandly lit sections, notably the room with the massive robot. However, the map itself is amazing. I love the theme and the amount of work that has gone into the custom textures is staggering.

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Old 09-09-2008, 01:02 AM   #4 (permalink)
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I really enjoyed this map. The TC/CTF mix was good and the map looks really cool. I look forward to learning it some more, and then I can give some more detailed feedback.
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